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engines/glk/alan2/glkio.cpp
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92
engines/glk/alan2/glkio.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "glk/glk.h"
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#include "glk/alan2/alan2.h"
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#include "glk/alan2/glkio.h"
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#include "glk/alan2/main.h"
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namespace Glk {
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namespace Alan2 {
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winid_t glkMainWin;
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winid_t glkStatusWin;
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void glkio_printf(const char *fmt, ...) {
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// If there's a savegame being loaded from the launcher, ignore any text out
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if (g_vm->_saveSlot != -1)
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return;
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va_list argp;
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va_start(argp, fmt);
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if (glkMainWin) {
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char buf[1024]; /* FIXME: buf size should be foolproof */
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Common::vsprintf_s(buf, fmt, argp);
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g_vm->glk_put_string(buf);
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} else {
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// assume stdio is available in this case only
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Common::String str = Common::String::vformat(fmt, argp);
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warning(fmt, argp);
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}
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va_end(argp);
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}
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/*======================================================================
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readline()
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Read a line from the user, with history and editing
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*/
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/* 4f - length of user buffer should be used */
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Boolean readline(char usrbuf[], size_t maxlen) {
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if (g_vm->_pendingLook) {
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g_vm->_pendingLook = false;
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glkio_printf("look\n");
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Common::strcpy_s(usrbuf, maxlen, "look");
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} else {
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event_t event;
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g_vm->glk_request_line_event(glkMainWin, usrbuf, maxlen, 0);
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/* FIXME: buffer size should be infallible: all existing calls use 256 or
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80 character buffers, except parse which uses LISTLEN (currently 100)
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*/
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do {
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g_vm->glk_select(&event);
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if (evtype_Arrange == event.type)
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statusline();
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if (g_vm->shouldQuit())
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return false;
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} while (event.type != evtype_LineInput);
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usrbuf[event.val1] = 0;
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}
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return TRUE;
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}
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} // End of namespace Alan2
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} // End of namespace Glk
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