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engines/glk/alan2/args.cpp
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57
engines/glk/alan2/args.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "glk/alan2/alan2.h"
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#include "glk/alan2/args.h"
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#include "glk/alan2/glkio.h"
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#include "glk/alan2/main.h"
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#include "glk/alan2/sysdep.h"
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namespace Glk {
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namespace Alan2 {
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static void switches(unsigned argc, char *argv[]) {
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}
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void args(int argc, char *argv[]) {
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char *prgnam;
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if ((prgnam = strrchr(argv[0], '\\')) == nullptr
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&& (prgnam = strrchr(argv[0], '/')) == nullptr
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&& (prgnam = strrchr(argv[0], ':')) == nullptr)
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prgnam = argv[0];
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else
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prgnam++;
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if (strlen(prgnam) > 4
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&& (strcmp(&prgnam[strlen(prgnam) - 4], ".EXE") == 0
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|| strcmp(&prgnam[strlen(prgnam) - 4], ".exe") == 0))
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prgnam[strlen(prgnam) - 4] = '\0';
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/* Now look at the switches and arguments */
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switches(argc, argv);
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if (advnam[0] == '\0')
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/* No game given, try program name */
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if (scumm_stricmp(prgnam, PROGNAME) != 0
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&& strstr(prgnam, PROGNAME) == nullptr)
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advnam = scumm_strdup(argv[0]);
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}
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} // End of namespace Alan2
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} // End of namespace Glk
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