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engines/glk/alan2/alan2.cpp
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197
engines/glk/alan2/alan2.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "glk/alan2/alan2.h"
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#include "glk/alan2/exe.h"
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#include "glk/alan2/main.h"
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#include "glk/alan2/glkio.h"
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#include "common/system.h"
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#include "common/config-manager.h"
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#include "common/translation.h"
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#include "common/error.h"
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#include "common/scummsys.h"
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#include "common/serializer.h"
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#include "glk/glk.h"
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#include "glk/streams.h"
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namespace Glk {
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namespace Alan2 {
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Alan2 *g_vm = nullptr;
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Alan2::Alan2(OSystem *syst, const GlkGameDescription &gameDesc) : GlkAPI(syst, gameDesc),
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vm_exited_cleanly(false), _restartFlag(false), _saveSlot(-1), _pendingLook(false) {
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g_vm = this;
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txtfil = nullptr;
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logfil = nullptr;
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memory = nullptr;
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}
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void Alan2::runGame() {
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if (initialize())
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Glk::Alan2::run();
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deinitialize();
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}
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bool Alan2::initialize() {
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// Set up adventure name
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_advName = getFilename();
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if (_advName.size() > 4 && _advName[_advName.size() - 4] == '.')
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_advName = Common::String(_advName.c_str(), _advName.size() - 4);
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// first, open a window for error output
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glkMainWin = g_vm->glk_window_open(nullptr, 0, 0, wintype_TextBuffer, 0);
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if (glkMainWin == nullptr)
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::error("FATAL ERROR: Cannot open initial window");
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g_vm->glk_stylehint_set(wintype_TextGrid, style_User1, stylehint_ReverseColor, 1);
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glkStatusWin = g_vm->glk_window_open(glkMainWin, winmethod_Above |
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winmethod_Fixed, 1, wintype_TextGrid, 0);
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g_vm->glk_set_window(glkMainWin);
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// Set up the code file to point to the already opened game file
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codfil = &_gameFile;
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if (_gameFile.size() < 8) {
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GUIErrorMessage(_("This is too short to be a valid Alan2 file."));
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return false;
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}
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uint32 version = _gameFile.readUint32BE();
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if (version != MKTAG(2, 8, 1, 0) && version != MKTAG(2, 6, 0, 0)) {
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GUIErrorMessage(_("This is not a valid Alan2 file."));
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return false;
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}
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// Open up the text file
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txtfil = new Common::File();
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if (!txtfil->open(Common::Path(Common::String::format("%s.dat", _advName.c_str())))) {
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GUIErrorMessage("Could not open adventure text data file");
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delete txtfil;
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return false;
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}
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// Check for a save being loaded directly from the launcher
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_saveSlot = ConfMan.hasKey("save_slot") ? ConfMan.getInt("save_slot") : -1;
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return true;
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}
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void Alan2::deinitialize() {
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free(memory);
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delete txtfil;
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delete logfil;
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}
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Common::Error Alan2::readSaveData(Common::SeekableReadStream *rs) {
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Common::Serializer s(rs, nullptr);
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synchronizeSave(s);
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return Common::kNoError;
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}
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Common::Error Alan2::writeGameData(Common::WriteStream *ws) {
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Common::Serializer s(nullptr, ws);
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synchronizeSave(s);
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ws->flush();
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return Common::kNoError;
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}
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// This works around gcc errors for passing packed structure fields
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void syncVal(Common::Serializer &s, void *fld) {
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uint32 v = READ_UINT32(fld);
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s.syncAsUint32LE(v);
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if (s.isLoading())
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WRITE_UINT32(fld, v);
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}
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static void syncActors(Common::Serializer &s) {
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for (uint i = ACTMIN; i <= ACTMAX; ++i) {
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syncVal(s, &acts[i - ACTMIN].loc);
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syncVal(s, &acts[i - ACTMIN].script);
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syncVal(s, &acts[i - ACTMIN].step);
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syncVal(s, &acts[i - ACTMIN].count);
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if (acts[i - ACTMIN].atrs) {
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for (AtrElem *atr = (AtrElem *)addrTo(acts[i - ACTMIN].atrs); !endOfTable(atr); ++atr)
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syncVal(s, &atr->val);
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}
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}
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}
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static void syncLocations(Common::Serializer &s) {
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for (uint i = LOCMIN; i <= LOCMAX; ++i) {
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syncVal(s, &locs[i - LOCMIN].describe);
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if (locs[i - LOCMIN].atrs)
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for (AtrElem *atr = (AtrElem *)addrTo(locs[i - LOCMIN].atrs); !endOfTable(atr); atr++)
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syncVal(s, &atr->val);
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}
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}
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static void syncObjects(Common::Serializer &s) {
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for (uint i = OBJMIN; i <= OBJMAX; ++i) {
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syncVal(s, &objs[i - OBJMIN].loc);
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if (objs[i - OBJMIN].atrs)
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for (AtrElem *atr = (AtrElem *)addrTo(objs[i - OBJMIN].atrs); !endOfTable(atr); atr++)
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syncVal(s, &atr->val);
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}
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}
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static void syncEventQueue(Common::Serializer &s) {
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int i;
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EvtqElem *arr = eventq;
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if (s.isLoading()) {
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i = 0;
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do {
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arr[i].synchronize(s);
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i++;
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} while (arr[i - 1].time != 0);
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etop = i - 1;
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} else {
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// Mark the top
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arr[etop].time = 0;
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for (i = 0; i <= etop; ++i)
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arr[i].synchronize(s);
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}
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}
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static void syncScores(Common::Serializer &s) {
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for (int i = 0; scores[i] != EOD; i++)
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syncVal(s, &scores[i]);
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}
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void Alan2::synchronizeSave(Common::Serializer &s) {
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// Sync various savegame data
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cur.synchronize(s);
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syncActors(s);
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syncLocations(s);
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syncObjects(s);
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syncEventQueue(s);
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syncScores(s);
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}
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} // End of namespace Alan2
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} // End of namespace Glk
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