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engines/glk/advsys/glk_interface.h
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79
engines/glk/advsys/glk_interface.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GLK_ADVSYS_GLK_INTERFACE
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#define GLK_ADVSYS_GLK_INTERFACE
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#include "glk/glk_api.h"
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namespace Glk {
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namespace AdvSys {
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/**
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* Interface class that sits between AdvSys and the GLK base, providing methods for
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* input and output
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*/
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class GlkInterface : public GlkAPI {
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private:
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winid_t _window;
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protected:
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int _saveSlot;
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Common::String _pendingLine;
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protected:
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/**
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* GLK initialization
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*/
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bool initialize();
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/**
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* Print a string
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* @param msg String
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*/
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void print(const Common::String &msg);
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/**
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* Print a unicode string
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* @param msg U32String
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*/
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void print(const Common::U32String &msg);
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/**
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* Print a number
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* @param number Number to print
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*/
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void print(int number);
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/**
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* Get an input line
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*/
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Common::String readLine();
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public:
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/**
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* Constructor
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*/
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GlkInterface(OSystem *syst, const GlkGameDescription &gameDesc) : GlkAPI(syst, gameDesc),
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_window(nullptr), _saveSlot(-1) {}
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};
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} // End of namespace AdvSys
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} // End of namespace Glk
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#endif
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