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engines/glk/adrift/serialization.h
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145
engines/glk/adrift/serialization.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ADRIFT_SERIALIZATION_H
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#define ADRIFT_SERIALIZATION_H
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#include "common/memstream.h"
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#include "common/str.h"
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#include "glk/adrift/scprotos.h"
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#include "glk/jumps.h"
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namespace Glk {
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namespace Adrift {
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/**
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* Saving serializer class
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*/
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class SaveSerializer {
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private:
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sc_gameref_t _game;
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sc_write_callbackref_t _callback;
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void *_opaque;
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Common::MemoryWriteStreamDynamic _buffer;
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private:
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/**
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* Flush pending buffer contents
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*/
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void flush(sc_bool is_final);
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/**
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* add a character to the buffer.
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*/
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void writeChar(sc_char character);
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/**
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* Write a buffer
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*/
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void write(const sc_char *buffer, sc_int length);
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/**
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* Write a string
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*/
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void writeString(const sc_char *string);
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/**
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* Write an integer
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*/
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void writeInt(sc_int value);
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/**
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* Write a special/long integer
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*/
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void writeIntSpecial(sc_int value);
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/**
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* Write an unsigned integer
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*/
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void writeUint(sc_uint value);
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/**
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* Write a boolean
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*/
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void writeBool(sc_bool boolean);
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public:
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/**
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* Constructor
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*/
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SaveSerializer(sc_gameref_t game, sc_write_callbackref_t callback, void *opaque) :
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_game(game), _callback(callback), _opaque(opaque), _buffer(DisposeAfterUse::YES) {
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assert(callback);
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}
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/**
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* Save method
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*/
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void save();
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};
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/**
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* Loading serializer class
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*/
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class LoadSerializer {
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private:
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sc_gameref_t _game;
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sc_read_callbackref_t _callback;
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void *_opaque;
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sc_tafref_t ser_tas;
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sc_int ser_tasline;
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private:
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/**
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* Reads a string
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*/
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const sc_char *readString(CONTEXT);
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/**
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* Read a signed integer
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*/
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sc_int readInt(CONTEXT);
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/**
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* Read an unsigned integer
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*/
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sc_uint readUint(CONTEXT);
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/**
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* Read a boolean
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*/
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sc_bool readBool(CONTEXT);
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public:
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/**
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* Constructor
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*/
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LoadSerializer(sc_gameref_t game, sc_read_callbackref_t callback, void *opaque) :
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_game(game), _callback(callback), _opaque(opaque), ser_tas(nullptr), ser_tasline(0) {
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assert(callback);
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}
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/**
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* Does the loading
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*/
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bool load();
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};
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} // End of namespace Adrift
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} // End of namespace Glk
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#endif
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