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engines/glk/adrift/adrift.cpp
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63
engines/glk/adrift/adrift.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "glk/adrift/adrift.h"
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#include "glk/adrift/os_glk.h"
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#include "glk/adrift/scprotos.h"
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#include "glk/adrift/serialization.h"
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namespace Glk {
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namespace Adrift {
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Adrift *g_vm = nullptr;
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Adrift::Adrift(OSystem *syst, const GlkGameDescription &gameDesc) : GlkAPI(syst, gameDesc) {
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g_vm = this;
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}
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void Adrift::runGame() {
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if (adrift_startup_code(&_gameFile))
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adrift_main();
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}
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Common::Error Adrift::readSaveData(Common::SeekableReadStream *rs) {
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LoadSerializer ser((sc_gameref_t)gsc_game, if_read_saved_game, rs);
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return ser.load() ? Common::kNoError : Common::kReadingFailed;
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}
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Common::Error Adrift::writeGameData(Common::WriteStream *ws) {
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SaveSerializer ser((sc_gameref_t)gsc_game, if_write_saved_game, ws);
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ser.save();
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return Common::kNoError;
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}
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sc_int Adrift::if_read_saved_game(void *opaque, sc_byte *buffer, sc_int length) {
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Common::SeekableReadStream *rs = (Common::SeekableReadStream *)opaque;
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return rs->read(buffer, length);
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}
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void Adrift::if_write_saved_game(void *opaque, const sc_byte *buffer, sc_int length) {
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Common::WriteStream *ws = (Common::WriteStream *)opaque;
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ws->write(buffer, length);
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}
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} // End of namespace Adrift
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} // End of namespace Glk
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