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engines/freescape/sound.h
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63
engines/freescape/sound.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef FREESCAPE_SOUND_H
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#define FREESCAPE_SOUND_H
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#include "audio/softsynth/pcspk.h"
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#include "common/array.h"
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namespace Freescape {
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struct soundFx {
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int size;
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float sampleRate;
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int repetitions;
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byte *data;
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};
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struct soundUnitZX {
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bool isRaw;
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uint16 freqTimesSeconds;
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uint16 tStates;
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float rawFreq;
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uint32 rawLengthus;
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float multiplier;
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};
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struct soundSpeakerFx {
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uint16 frequencyStart;
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uint8 frequencyDuration;
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uint8 frequencyStepsNumber;
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uint16 frequencyStep;
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uint8 repetitions;
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Common::Array<struct soundSpeakerFx *>additionalSteps;
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};
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// TODO: Migrate to Audio::PCSpeaker
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class SizedPCSpeaker : public Audio::PCSpeakerStream {
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public:
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bool endOfStream() const override { return !isPlaying(); }
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};
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} // End of namespace Freescape
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#endif // FREESCAPE_SOUND_H
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