Initial commit
This commit is contained in:
21
engines/freescape/shaders/freescape_bitmap.vertex
Normal file
21
engines/freescape/shaders/freescape_bitmap.vertex
Normal file
@@ -0,0 +1,21 @@
|
||||
in vec2 position;
|
||||
in vec2 texcoord;
|
||||
|
||||
uniform UBOOL flipY;
|
||||
|
||||
out vec2 Texcoord;
|
||||
|
||||
void main() {
|
||||
Texcoord = texcoord;
|
||||
|
||||
vec2 pos = position;
|
||||
// Coordinates are [0.0;1.0], transform to [-1.0; 1.0]
|
||||
pos.x = pos.x * 2.0 - 1.0;
|
||||
pos.y = -1.0 * (pos.y * 2.0 - 1.0);
|
||||
|
||||
if (UBOOL_TEST(flipY)) {
|
||||
pos.y *= -1.0;
|
||||
}
|
||||
|
||||
gl_Position = vec4(pos, 0.0, 1.0);
|
||||
}
|
||||
Reference in New Issue
Block a user