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engines/freescape/objects/group.h
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78
engines/freescape/objects/group.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef FREESCAPE_GROUP_H
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#define FREESCAPE_GROUP_H
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#include "freescape/gfx.h"
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#include "freescape/objects/object.h"
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namespace Freescape {
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struct AnimationOpcode {
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AnimationOpcode(uint16 opcode_) {
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opcode = opcode_;
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}
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uint16 opcode;
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Math::Vector3d position;
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Common::String conditionSource;
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FCLInstructionVector condition;
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};
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class Group : public Object {
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public:
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Group(uint16 objectID_, uint16 flags_,
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const Common::Array<uint16> objectIds_,
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const Math::Vector3d offset1_,
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const Math::Vector3d offset2_,
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const Common::Array<AnimationOpcode *> operations);
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~Group();
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void linkObject(Object *obj);
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void assemble(int index);
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void step();
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void run();
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void run(int index);
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void reset();
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void start();
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bool collides(const Math::AABB &aabb);
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void makePartsInvisible();
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Common::Array<Object *> _objects;
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Common::Array<Math::Vector3d> _origins;
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Math::Vector3d _offset1;
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Math::Vector3d _offset2;
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Common::Array<AnimationOpcode *> _operations;
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Common::Array<uint16> _objectIds;
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int _scale;
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int _step;
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bool _active;
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ObjectType getType() override { return ObjectType::kGroupType; };
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bool isDrawable() override { return true; }
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void draw(Renderer *gfx, float offset = 0.0) override;
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void scale(int scale_) override { _scale = scale_; };
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bool isActive() { return !isDestroyed() && !isInvisible() && _step > 0 && _active; };
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Object *duplicate() override;
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};
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} // End of namespace Freescape
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#endif // FREESCAPE_GLOBAL_H
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