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engines/freescape/language/instruction.h
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70
engines/freescape/language/instruction.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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// Based on Phantasma code by Thomas Harte (2013),
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// available at https://github.com/TomHarte/Phantasma/ (MIT)
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#ifndef FREESCAPE_INSTRUCTION_H
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#define FREESCAPE_INSTRUCTION_H
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#include "common/array.h"
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#include "freescape/language/token.h"
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namespace Freescape {
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class FCLInstruction;
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typedef Common::Array<FCLInstruction> FCLInstructionVector;
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class FCLInstruction {
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public:
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FCLInstruction();
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FCLInstruction(Token::Type type);
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void setSource(int32 source);
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void setAdditional(int32 additional);
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void setDestination(int32 destination);
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Token::Type getType() const;
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bool isConditional() const {
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Token::Type type = getType();
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return type == Token::Type::BITNOTEQ || type == Token::Type::VARNOTEQ || \
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type == Token::Type::IFGTEQ || type == Token::Type::IFLTEQ || \
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type == Token::Type::VAREQ || _type == Token::Type::INVISQ;
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}
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void setBranches(FCLInstructionVector *thenBranch, FCLInstructionVector *elseBranch);
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FCLInstruction duplicate();
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int32 _source;
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int32 _additional;
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int32 _destination;
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FCLInstructionVector *_thenInstructions;
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FCLInstructionVector *_elseInstructions;
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private:
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enum Token::Type _type;
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};
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} // End of namespace Freescape
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#endif // FREESCAPE_INSTRUCTION_H
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