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engines/freescape/language/8bitDetokeniser.h
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engines/freescape/language/8bitDetokeniser.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef FREESCAPE_8BITDETOKENIZER_H
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#define FREESCAPE_8BITDETOKENIZER_H
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#include "freescape/language/instruction.h"
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namespace Freescape {
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enum {
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k8bitGameBitTravelRock = 30
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};
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enum {
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k8bitVariableCrawling = 30,
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k8bitVariableSpiritsDestroyed = 28,
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k8bitVariableEnergy = 62,
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k8bitVariableScore = 61,
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k8bitVariableShieldDrillerTank = 60,
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k8bitVariableEnergyDrillerTank = 59,
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k8bitVariableShieldDrillerJet = 58,
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k8bitVariableEnergyDrillerJet = 57,
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k8bitMaxVariable = 64
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};
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enum {
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kConditionalShot = 1 << 0,
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kConditionalTimeout = 1 << 1,
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kConditionalCollided = 1 << 2,
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kConditionalActivated = 1 << 3,
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};
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extern uint8 k8bitVariableShield;
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Common::String detokenise8bitCondition(Common::Array<uint16> &tokenisedCondition, FCLInstructionVector &instructions, bool enableActivated);
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} // End of namespace Freescape
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#endif // FREESCAPE_8BITDETOKENIZER_H
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