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114
engines/freescape/gfx_opengl_texture.cpp
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114
engines/freescape/gfx_opengl_texture.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/scummsys.h"
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#if defined(USE_OPENGL_GAME) || defined(USE_OPENGL_SHADERS)
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#include "freescape/gfx_opengl_texture.h"
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#include "graphics/opengl/context.h"
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namespace Freescape {
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// From Bit Twiddling Hacks
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static uint32 upperPowerOfTwo(uint32 v) {
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v--;
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v |= v >> 1;
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v |= v >> 2;
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v |= v >> 4;
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v |= v >> 8;
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v |= v >> 16;
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v++;
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return v;
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}
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OpenGLTexture::OpenGLTexture() :
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_internalFormat(0),
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_sourceFormat(0),
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_internalWidth(0),
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_internalHeight(0),
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_upsideDown(false) {
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glGenTextures(1, &_id);
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}
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OpenGLTexture::OpenGLTexture(const Graphics::Surface *surface) {
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_width = surface->w;
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_height = surface->h;
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_format = surface->format;
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_upsideDown = false;
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// Pad the textures if non power of two support is unavailable
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if (OpenGLContext.NPOTSupported) {
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_internalHeight = _height;
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_internalWidth = _width;
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} else {
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_internalHeight = upperPowerOfTwo(_height);
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_internalWidth = upperPowerOfTwo(_width);
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}
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if (_format.bytesPerPixel == 4) {
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assert(surface->format == getRGBAPixelFormat());
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_format = surface->format;
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_internalFormat = GL_RGBA;
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_sourceFormat = GL_UNSIGNED_BYTE;
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} else if (_format.bytesPerPixel == 2) {
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_internalFormat = GL_RGB;
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_sourceFormat = GL_UNSIGNED_SHORT_5_6_5;
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} else
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error("Unknown pixel format");
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glGenTextures(1, &_id);
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glBindTexture(GL_TEXTURE_2D, _id);
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glTexImage2D(GL_TEXTURE_2D, 0, _internalFormat, _internalWidth, _internalHeight, 0, _internalFormat, _sourceFormat, nullptr);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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// TODO: If non power of two textures are unavailable this clamping
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// has no effect on the padded sides (resulting in white lines on the edges)
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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update(surface);
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}
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OpenGLTexture::~OpenGLTexture() {
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glDeleteTextures(1, &_id);
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}
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void OpenGLTexture::update(const Graphics::Surface *surface) {
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updatePartial(surface, Common::Rect(surface->w, surface->h));
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}
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void OpenGLTexture::updateTexture(const Graphics::Surface *surface, const Common::Rect &rect) {
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assert(surface->format == _format);
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glBindTexture(GL_TEXTURE_2D, _id);
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glTexImage2D(GL_TEXTURE_2D, 0, _internalFormat, surface->w, surface->h, 0, _internalFormat, _sourceFormat, const_cast<void *>(surface->getPixels()));
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}
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void OpenGLTexture::updatePartial(const Graphics::Surface *surface, const Common::Rect &rect) {
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updateTexture(surface, rect);
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}
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} // End of namespace Freescape
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#endif
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