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108
engines/freescape/games/eclipse/eclipse.h
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108
engines/freescape/games/eclipse/eclipse.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/file.h"
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#include "freescape/sound.h"
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namespace Freescape {
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enum EclipseReleaseFlags {
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GF_ZX_DEMO_CRASH = (1 << 0),
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GF_ZX_DEMO_MICROHOBBY = (1 << 1),
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};
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enum {
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kVariableEclipseAnkhs = 32,
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};
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class EclipseEngine : public FreescapeEngine {
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public:
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EclipseEngine(OSystem *syst, const ADGameDescription *gd);
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void gotoArea(uint16 areaID, int entranceID) override;
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void borderScreen() override;
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void titleScreen() override;
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void drawInfoMenu() override;
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void drawIndicator(Graphics::Surface *surface, int xPosition, int yPosition, int separation);
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void drawSensorShoot(Sensor *sensor) override;
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void loadAssets() override;
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void loadAssetsDOSFullGame() override;
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void pressedKey(const int keycode) override;
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void releasedKey(const int keycode) override;
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uint32 _initialEnergy;
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uint32 _initialShield;
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int _soundIndexStartFalling;
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int _soundIndexEndFalling;
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bool _resting;
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int _lastThirtySeconds;
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int _lastFiveSeconds;
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int _lastSecond;
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void updateTimeVariables() override;
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void initDOS();
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void initCPC();
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void initZX();
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void initC64();
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void initAmigaAtari();
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void loadAssetsZXFullGame() override;
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void loadAssetsCPCFullGame() override;
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void loadAssetsC64FullGame() override;
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void loadAssetsAtariFullGame() override;
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void loadAssetsCPCDemo() override;
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void loadAssetsZXDemo() override;
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void initKeymaps(Common::Keymap *engineKeyMap, Common::Keymap *infoScreenKeyMap, const char *target) override;
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void initGameState() override;
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void executePrint(FCLInstruction &instruction) override;
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void drawBackground() override;
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void drawDOSUI(Graphics::Surface *surface) override;
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void drawCPCUI(Graphics::Surface *surface) override;
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void drawC64UI(Graphics::Surface *surface) override;
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void drawZXUI(Graphics::Surface *surface) override;
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void drawAnalogClock(Graphics::Surface *surface, int x, int y, uint32 colorHand1, uint32 colorHand2, uint32 colorBack);
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void drawAnalogClockHand(Graphics::Surface *surface, int x, int y, double degrees, double magnitude, uint32 color);
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void drawCompass(Graphics::Surface *surface, int x, int y, double degrees, double magnitude, uint32 color);
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void drawEclipseIndicator(Graphics::Surface *surface, int x, int y, uint32 color1, uint32 color2);
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Common::String getScoreString(int score);
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void drawScoreString(int score, int x, int y, uint32 front, uint32 back, Graphics::Surface *surface);
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soundFx *load1bPCM(Common::SeekableReadStream *file, int offset);
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bool checkIfGameEnded() override;
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void endGame() override;
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void loadSoundsFx(Common::SeekableReadStream *file, int offset, int number) override;
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void playSoundFx(int index, bool sync) override;
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Common::Error saveGameStreamExtended(Common::WriteStream *stream, bool isAutosave = false) override;
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Common::Error loadGameStreamExtended(Common::SeekableReadStream *stream) override;
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};
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}
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