Initial commit
This commit is contained in:
206
engines/freescape/games/dark/zx.cpp
Normal file
206
engines/freescape/games/dark/zx.cpp
Normal file
@@ -0,0 +1,206 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "common/file.h"
|
||||
|
||||
#include "freescape/freescape.h"
|
||||
#include "freescape/games/dark/dark.h"
|
||||
#include "freescape/language/8bitDetokeniser.h"
|
||||
|
||||
namespace Freescape {
|
||||
|
||||
void DarkEngine::initZX() {
|
||||
_viewArea = Common::Rect(56, 28, 265, 132);
|
||||
_maxEnergy = 63;
|
||||
_maxShield = 63;
|
||||
|
||||
_soundIndexShoot = 1;
|
||||
_soundIndexCollide = -1; // Scripted
|
||||
_soundIndexStepDown = 3;
|
||||
_soundIndexStepUp = 4;
|
||||
_soundIndexMenu = 25;
|
||||
_soundIndexStart = 11;
|
||||
_soundIndexAreaChange = 0x1c;
|
||||
_soundIndexRestoreECD = 30;
|
||||
|
||||
_soundIndexNoShield = 14;
|
||||
_soundIndexNoEnergy = 14;
|
||||
_soundIndexFallen = 7;
|
||||
_soundIndexTimeout = 14;
|
||||
_soundIndexForceEndGame = 14;
|
||||
_soundIndexCrushed = 25;
|
||||
_soundIndexMissionComplete = 8;
|
||||
}
|
||||
|
||||
void DarkEngine::loadAssetsZXFullGame() {
|
||||
Common::File file;
|
||||
|
||||
file.open("darkside.zx.title");
|
||||
if (file.isOpen()) {
|
||||
_title = loadAndConvertScrImage(&file);
|
||||
} else
|
||||
error("Unable to find darkside.zx.title");
|
||||
|
||||
file.close();
|
||||
file.open("darkside.zx.border");
|
||||
if (file.isOpen()) {
|
||||
_border = loadAndConvertScrImage(&file);
|
||||
} else
|
||||
error("Unable to find driller.zx.border");
|
||||
file.close();
|
||||
|
||||
file.open("darkside.zx.data");
|
||||
if (!file.isOpen())
|
||||
error("Failed to open darksize.zx.data");
|
||||
|
||||
loadMessagesFixedSize(&file, 0x56b - 6, 16, 27);
|
||||
|
||||
loadFonts(&file, 0x5d60 - 6);
|
||||
loadGlobalObjects(&file, 0x1a, 23);
|
||||
load8bitBinary(&file, 0x5ec0 - 4, 4);
|
||||
loadSpeakerFxZX(&file, 0x9c1, 0xa55);
|
||||
|
||||
_indicators.push_back(loadBundledImage("dark_fallen_indicator"));
|
||||
_indicators.push_back(loadBundledImage("dark_crouch_indicator"));
|
||||
_indicators.push_back(loadBundledImage("dark_walk_indicator"));
|
||||
_indicators.push_back(loadBundledImage("dark_jet_indicator"));
|
||||
|
||||
for (auto &it : _indicators)
|
||||
it->convertToInPlace(_gfx->_texturePixelFormat);
|
||||
}
|
||||
|
||||
void DarkEngine::loadAssetsZXDemo() {
|
||||
Common::File file;
|
||||
|
||||
file.open("darkside.zx.title");
|
||||
if (file.isOpen()) {
|
||||
_title = loadAndConvertScrImage(&file);
|
||||
} else
|
||||
error("Unable to find darkside.zx.title");
|
||||
|
||||
file.close();
|
||||
file.open("darkside.zx.border");
|
||||
if (file.isOpen()) {
|
||||
_border = loadAndConvertScrImage(&file);
|
||||
} else
|
||||
error("Unable to find driller.zx.border");
|
||||
file.close();
|
||||
|
||||
file.open("darkside.zx.data");
|
||||
if (!file.isOpen())
|
||||
error("Failed to open darksize.zx.data");
|
||||
|
||||
loadMessagesFixedSize(&file, 0x56b, 16, 27);
|
||||
loadMessagesFixedSize(&file, 0x5761, 264, 5);
|
||||
loadSpeakerFxZX(&file, 0x9c7, 0xa5b);
|
||||
|
||||
loadFonts(&file, 0x6164);
|
||||
loadGlobalObjects(&file, 0x20, 23);
|
||||
load8bitBinary(&file, 0x62c6, 4);
|
||||
_indicators.push_back(loadBundledImage("dark_fallen_indicator"));
|
||||
_indicators.push_back(loadBundledImage("dark_crouch_indicator"));
|
||||
_indicators.push_back(loadBundledImage("dark_walk_indicator"));
|
||||
_indicators.push_back(loadBundledImage("dark_jet_indicator"));
|
||||
|
||||
for (auto &it : _indicators)
|
||||
it->convertToInPlace(_gfx->_texturePixelFormat);
|
||||
}
|
||||
|
||||
void DarkEngine::drawZXUI(Graphics::Surface *surface) {
|
||||
uint32 color = 7;
|
||||
uint8 r, g, b;
|
||||
|
||||
_gfx->readFromPalette(color, r, g, b);
|
||||
uint32 front = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
|
||||
|
||||
color = _currentArea->_usualBackgroundColor;
|
||||
if (_gfx->_colorRemaps && _gfx->_colorRemaps->contains(color)) {
|
||||
color = (*_gfx->_colorRemaps)[color];
|
||||
}
|
||||
|
||||
_gfx->readFromPalette(color, r, g, b);
|
||||
uint32 back = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
|
||||
uint32 transparent = _gfx->_texturePixelFormat.ARGBToColor(0x00, 0x00, 0x00, 0x00);
|
||||
|
||||
// Drawing the horizontal compass should be done first, so that the background is properly filled
|
||||
drawHorizontalCompass(192, 141, _yaw, front, back, surface);
|
||||
|
||||
int score = _gameStateVars[k8bitVariableScore];
|
||||
int ecds = _gameStateVars[kVariableActiveECDs];
|
||||
surface->fillRect(Common::Rect(193, 140, 223, 163), back);
|
||||
drawStringInSurface(Common::String::format("%04d", int(2 * _position.x())), 191, 141, front, transparent, surface);
|
||||
drawStringInSurface(Common::String::format("%04d", int(2 * _position.z())), 191, 149, front, transparent, surface);
|
||||
drawStringInSurface(Common::String::format("%04d", int(2 * _position.y())), 191, 157, front, transparent, surface);
|
||||
|
||||
surface->fillRect(Common::Rect(80, 165, 95, 172), back);
|
||||
surface->fillRect(Common::Rect(80, 172, 102, 179), back);
|
||||
drawStringInSurface(Common::String::format("%02d", int(_angleRotations[_angleRotationIndex])), 79, 165, front, transparent, surface);
|
||||
drawStringInSurface(Common::String::format("%3d", _playerSteps[_playerStepIndex]), 79, 173, front, transparent, surface);
|
||||
surface->fillRect(Common::Rect(96, 12, 151, 19), back);
|
||||
drawStringInSurface(Common::String::format("%07d", score), 95, 13, front, transparent, surface);
|
||||
drawStringInSurface(Common::String::format("%3d%%", ecds), 191, 13, front, back, surface);
|
||||
|
||||
int seconds, minutes, hours;
|
||||
getTimeFromCountdown(seconds, minutes, hours);
|
||||
|
||||
Common::String message;
|
||||
int deadline;
|
||||
getLatestMessages(message, deadline);
|
||||
if (deadline <= _countdown) {
|
||||
drawStringInSurface(message, 112, 173, back, front, surface);
|
||||
_temporaryMessages.push_back(message);
|
||||
_temporaryMessageDeadlines.push_back(deadline);
|
||||
} else
|
||||
drawStringInSurface(_currentArea->_name, 112, 173, front, back, surface);
|
||||
|
||||
int energy = _gameStateVars[k8bitVariableEnergy]; // called fuel in this game
|
||||
int shield = _gameStateVars[k8bitVariableShield];
|
||||
|
||||
if (shield >= 0) {
|
||||
Common::Rect shieldBar;
|
||||
shieldBar = Common::Rect(80, 141, 143 - (_maxShield - shield), 148);
|
||||
surface->fillRect(shieldBar, back);
|
||||
|
||||
shieldBar = Common::Rect(80, 142, 143 - (_maxShield - shield), 147);
|
||||
surface->fillRect(shieldBar, front);
|
||||
|
||||
shieldBar = Common::Rect(80, 144, 143 - (_maxShield - shield), 145);
|
||||
surface->fillRect(shieldBar, back);
|
||||
}
|
||||
|
||||
if (energy >= 0) {
|
||||
Common::Rect energyBar;
|
||||
energyBar = Common::Rect(80, 148, 143 - (_maxEnergy - energy), 155);
|
||||
surface->fillRect(energyBar, back);
|
||||
|
||||
energyBar = Common::Rect(80, 149, 143 - (_maxEnergy - energy), 154);
|
||||
surface->fillRect(energyBar, front);
|
||||
|
||||
energyBar = Common::Rect(80, 151, 143 - (_maxEnergy - energy), 152);
|
||||
surface->fillRect(energyBar, back);
|
||||
}
|
||||
uint32 clockColor = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0xFF, 0x00, 0x00);
|
||||
drawBinaryClock(surface, 273, 128, clockColor, back);
|
||||
drawIndicator(surface, 152, 140);
|
||||
drawVerticalCompass(surface, 47, 79, _pitch, front);
|
||||
}
|
||||
|
||||
} // End of namespace Freescape
|
||||
Reference in New Issue
Block a user