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engines/freescape/assets.cpp
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151
engines/freescape/assets.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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// Based on Phantasma code by Thomas Harte (2013),
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// available at https://github.com/TomHarte/Phantasma/ (MIT)
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#include "common/file.h"
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#include "common/compression/unzip.h"
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#include "image/bmp.h"
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#include "freescape/freescape.h"
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namespace Freescape {
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void FreescapeEngine::loadAssets() {
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if (isDemo())
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loadAssetsDemo();
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else
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loadAssetsFullGame();
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}
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void FreescapeEngine::loadAssetsFullGame() {
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Common::File file;
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if (isAmiga()) {
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loadAssetsAmigaFullGame();
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} else if (isAtariST()) {
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loadAssetsAtariFullGame();
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} else if (isSpectrum()) {
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loadAssetsZXFullGame();
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} else if (isCPC()) {
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loadAssetsCPCFullGame();
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} else if (isC64()) {
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loadAssetsC64FullGame();
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} else if (isDOS()) {
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loadAssetsDOSFullGame();
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} else
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error("Invalid or unsupported render mode %s", Common::getRenderModeDescription(_renderMode));
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}
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void FreescapeEngine::loadAssetsDemo() {
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Common::File file;
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if (isAmiga()) {
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loadAssetsAmigaDemo();
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} else if (isAtariST()) {
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loadAssetsAtariDemo();
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} else if (isDOS()) {
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loadAssetsDOSDemo();
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} else if (isSpectrum()) {
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loadAssetsZXDemo();
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} else if (isCPC()) {
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loadAssetsCPCDemo();
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} else
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error("Unsupported demo");
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}
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void FreescapeEngine::loadAssetsAtariDemo() {
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}
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void FreescapeEngine::loadAssetsAmigaDemo() {
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}
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void FreescapeEngine::loadAssetsDOSDemo() {
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}
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void FreescapeEngine::loadAssetsZXDemo() {
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}
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void FreescapeEngine::loadAssetsCPCDemo() {
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}
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void FreescapeEngine::loadAssetsC64Demo() {
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}
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void FreescapeEngine::loadAssetsAtariFullGame() {
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}
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void FreescapeEngine::loadAssetsAmigaFullGame() {
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}
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void FreescapeEngine::loadAssetsDOSFullGame() {
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}
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void FreescapeEngine::loadAssetsZXFullGame() {
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}
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void FreescapeEngine::loadAssetsCPCFullGame() {
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}
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void FreescapeEngine::loadAssetsC64FullGame() {
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}
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void FreescapeEngine::loadDataBundle() {
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_dataBundle = Common::makeZipArchive(FREESCAPE_DATA_BUNDLE);
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if (!_dataBundle) {
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error("ENGINE: Couldn't load data bundle '%s'.", FREESCAPE_DATA_BUNDLE);
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}
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Common::Path versionFilename("version");
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if (!_dataBundle->hasFile(versionFilename))
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error("No version number in %s", FREESCAPE_DATA_BUNDLE);
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Common::SeekableReadStream *versionFile = _dataBundle->createReadStreamForMember(versionFilename);
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char *versionData = (char *)malloc((versionFile->size() + 1) * sizeof(char));
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versionFile->read(versionData, versionFile->size());
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versionData[versionFile->size()] = '\0';
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Common::String expectedVersion = "3";
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if (versionData != expectedVersion)
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error("Unexpected version number for freescape.dat: expecting '%s' but found '%s'", expectedVersion.c_str(), versionData);
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free(versionData);
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}
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Graphics::Surface *FreescapeEngine::loadBundledImage(const Common::String &name, bool appendRenderMode) {
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Image::BitmapDecoder decoder;
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Common::Path bmpFilename(name + ".bmp");
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if (appendRenderMode)
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bmpFilename = Common::Path(name + "_" + Common::getRenderModeDescription(_renderMode) + ".bmp");
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debugC(1, kFreescapeDebugParser, "Loading %s from bundled archive", bmpFilename.toString().c_str());
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if (!_dataBundle->hasFile(bmpFilename))
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error("Failed to open file %s from bundle", bmpFilename.toString().c_str());
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Common::SeekableReadStream *bmpFile = _dataBundle->createReadStreamForMember(bmpFilename);
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if (!decoder.loadStream(*bmpFile))
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error("Failed to decode bmp file %s from bundle", bmpFilename.toString().c_str());
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Graphics::Surface *surface = new Graphics::Surface();
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surface->copyFrom(*decoder.getSurface());
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decoder.destroy();
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return surface;
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}
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} // End of namespace Freescape
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