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engines/dreamweb/sound.h
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90
engines/dreamweb/sound.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef DREAMWEB_SOUND_H
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#define DREAMWEB_SOUND_H
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#include "common/array.h"
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#include "common/str.h"
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#include "audio/mixer.h"
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namespace DreamWeb {
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class DreamWebEngine;
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class DreamWebSound {
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public:
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DreamWebSound(DreamWebEngine *vm);
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~DreamWebSound();
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bool loadSpeech(byte type1, int idx1, byte type2, int idx2);
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void volumeSet(uint8 value) { _volume = value; }
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void volumeChange(uint8 value, int8 direction);
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void playChannel0(uint8 index, uint8 repeat);
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void playChannel1(uint8 index);
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uint8 getChannel0Playing() { return _channel0Playing; }
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bool isChannel1Playing() { return _channel1Playing != 255; }
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void cancelCh0();
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void cancelCh1();
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void loadRoomsSample(uint8 sample);
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void soundHandler();
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void loadSounds(uint bank, const Common::String &suffix);
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private:
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DreamWebEngine *_vm;
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struct Sample {
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uint offset;
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uint size;
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Sample(): offset(), size() {}
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};
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struct SoundData {
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Common::Array<Sample> samples;
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Common::Array<uint8> data;
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};
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SoundData _soundData[2];
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Common::Array<uint8> _speechData;
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Audio::SoundHandle _channelHandle[2];
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uint8 _currentSample;
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uint8 _channel0Playing;
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uint8 _channel0Repeat;
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bool _channel0NewSound;
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uint8 _channel1Playing;
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bool _channel1NewSound;
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uint8 _volume;
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uint8 _volumeTo;
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int8 _volumeDirection;
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uint8 _volumeCount;
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void volumeAdjust();
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void playSound(uint8 channel, uint8 id, uint8 loops);
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void stopSound(uint8 channel);
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bool loadSpeech(const Common::String &filename);
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};
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} // End of namespace DreamWeb
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#endif
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