Initial commit
This commit is contained in:
191
engines/dreamweb/rain.cpp
Normal file
191
engines/dreamweb/rain.cpp
Normal file
@@ -0,0 +1,191 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "dreamweb/sound.h"
|
||||
#include "dreamweb/dreamweb.h"
|
||||
|
||||
namespace DreamWeb {
|
||||
|
||||
void DreamWebEngine::showRain() {
|
||||
// Do nothing if there's no rain at all
|
||||
if (_rainList.empty())
|
||||
return;
|
||||
|
||||
const uint8 *frameData = _mainSprites.getFrameData(58);
|
||||
|
||||
for (auto &rain : _rainList) {
|
||||
uint16 y = rain.y + _mapAdY + _mapYStart;
|
||||
uint16 x = rain.x + _mapAdX + _mapXStart;
|
||||
uint16 size = rain.size;
|
||||
uint16 offset = (rain.w3 - rain.b5) & 511;
|
||||
rain.w3 = offset;
|
||||
const uint8 *src = frameData + offset;
|
||||
uint8 *dst = workspace() + y * kScreenwidth + x;
|
||||
for (uint16 j = 0; j < size; ++j) {
|
||||
uint8 v = src[j];
|
||||
if (v != 0)
|
||||
*dst = v;
|
||||
dst += kScreenwidth-1; // advance diagonally
|
||||
}
|
||||
}
|
||||
|
||||
if (_sound->isChannel1Playing())
|
||||
return;
|
||||
if (_realLocation == 2 && _vars._beenMugged != 1)
|
||||
return;
|
||||
if (_realLocation == 55)
|
||||
return;
|
||||
|
||||
if (randomNumber() >= 1) // play thunder with 1 in 256 chance
|
||||
return;
|
||||
|
||||
uint8 soundIndex;
|
||||
if (_sound->getChannel0Playing() != 6)
|
||||
soundIndex = 4;
|
||||
else
|
||||
soundIndex = 7;
|
||||
_sound->playChannel1(soundIndex);
|
||||
}
|
||||
|
||||
uint8 DreamWebEngine::getBlockOfPixel(uint8 x, uint8 y) {
|
||||
uint8 flag, flagEx, type, flagX, flagY;
|
||||
checkOne(x + _mapXStart, y + _mapYStart, &flag, &flagEx, &type, &flagX, &flagY);
|
||||
if (flag & 1)
|
||||
return 0;
|
||||
else
|
||||
return type;
|
||||
}
|
||||
|
||||
void DreamWebEngine::splitIntoLines(uint8 x, uint8 y) {
|
||||
do {
|
||||
Rain rain;
|
||||
|
||||
// Look for line start
|
||||
while (!getBlockOfPixel(x, y)) {
|
||||
--x;
|
||||
++y;
|
||||
if (x == 0 || y >= _mapYSize)
|
||||
return;
|
||||
}
|
||||
|
||||
rain.x = x;
|
||||
rain.y = y;
|
||||
|
||||
uint8 length = 1;
|
||||
|
||||
// Look for line end
|
||||
while (getBlockOfPixel(x, y)) {
|
||||
--x;
|
||||
++y;
|
||||
if (x == 0 || y >= _mapYSize)
|
||||
break;
|
||||
++length;
|
||||
}
|
||||
|
||||
rain.size = length;
|
||||
rain.w3 = _rnd.getRandomNumber(65535);
|
||||
rain.b5 = _rnd.getRandomNumberRng(4, 7);
|
||||
_rainList.push_back(rain);
|
||||
} while (x > 0 && y < _mapYSize);
|
||||
}
|
||||
|
||||
struct RainLocation {
|
||||
uint8 location;
|
||||
uint8 x, y;
|
||||
uint8 rainSpacing;
|
||||
};
|
||||
|
||||
static const RainLocation rainLocationList[] = {
|
||||
{ 1,44,10,16 },
|
||||
{ 4,11,30,14 },
|
||||
{ 4,22,30,14 },
|
||||
{ 3,33,10,14 },
|
||||
{ 10,33,30,14 },
|
||||
{ 10,22,30,24 },
|
||||
{ 9,22,10,14 },
|
||||
{ 2,33,0,14 },
|
||||
{ 2,22,0,14 },
|
||||
{ 6,11,30,14 },
|
||||
{ 7,11,20,18 },
|
||||
{ 7,0,20,18 },
|
||||
{ 7,0,30,18 },
|
||||
{ 55,44,0,14 },
|
||||
{ 5,22,30,14 },
|
||||
|
||||
{ 8,0,10,18 },
|
||||
{ 8,11,10,18 },
|
||||
{ 8,22,10,18 },
|
||||
{ 8,33,10,18 },
|
||||
{ 8,33,20,18 },
|
||||
{ 8,33,30,18 },
|
||||
{ 8,33,40,18 },
|
||||
{ 8,22,40,18 },
|
||||
{ 8,11,40,18 },
|
||||
|
||||
{ 21,44,20,18 },
|
||||
{ 255,0,0,0 }
|
||||
};
|
||||
|
||||
void DreamWebEngine::initRain() {
|
||||
const RainLocation *r = rainLocationList;
|
||||
_rainList.clear();
|
||||
|
||||
uint8 rainSpacing = 0;
|
||||
|
||||
// look up location in rainLocationList to determine rainSpacing
|
||||
for (r = rainLocationList; r->location != 0xff; ++r) {
|
||||
if (r->location == _realLocation &&
|
||||
r->x == _mapX && r->y == _mapY) {
|
||||
rainSpacing = r->rainSpacing;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (rainSpacing == 0) {
|
||||
// location not found in rainLocationList: no rain
|
||||
return;
|
||||
}
|
||||
|
||||
// start lines of rain from top of screen
|
||||
uint8 x = 4;
|
||||
do {
|
||||
uint8 delta = _rnd.getRandomNumberRng(3, rainSpacing - 1);
|
||||
x += delta;
|
||||
if (x >= _mapXSize)
|
||||
break;
|
||||
|
||||
splitIntoLines(x, 0);
|
||||
} while (true);
|
||||
|
||||
// start lines of rain from side of screen
|
||||
uint8 y = 0;
|
||||
do {
|
||||
uint8 delta = _rnd.getRandomNumberRng(3, rainSpacing - 1);
|
||||
y += delta;
|
||||
if (y >= _mapYSize)
|
||||
break;
|
||||
|
||||
splitIntoLines(_mapXSize - 1, y);
|
||||
} while (true);
|
||||
}
|
||||
|
||||
} // End of namespace DreamWeb
|
||||
|
||||
Reference in New Issue
Block a user