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engines/dreamweb/detection.cpp
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71
engines/dreamweb/detection.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "base/plugins.h"
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#include "common/algorithm.h"
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#include "common/system.h"
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#include "common/text-to-speech.h"
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#include "engines/advancedDetector.h"
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#include "dreamweb/detection.h"
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#include "dreamweb/dreamweb.h"
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static const PlainGameDescriptor dreamWebGames[] = {
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{ "dreamweb", "DreamWeb" },
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{ nullptr, nullptr }
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};
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static const DebugChannelDef debugFlagList[] = {
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{DreamWeb::kDebugAnimation, "Animation", "Animation Debug Flag"},
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{DreamWeb::kDebugSaveLoad, "SaveLoad", "Track Save/Load Function"},
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DEBUG_CHANNEL_END
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};
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#include "dreamweb/detection_tables.h"
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class DreamWebMetaEngineDetection : public AdvancedMetaEngineDetection<DreamWeb::DreamWebGameDescription> {
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public:
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DreamWebMetaEngineDetection():
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AdvancedMetaEngineDetection(DreamWeb::gameDescriptions,
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dreamWebGames) {
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_guiOptions = GUIO5(GUIO_NOMIDI, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_BRIGHTPALETTE, GAMEOPTION_TTS_THINGS, GAMEOPTION_TTS_SPEECH);
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}
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const char *getName() const override {
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return "dreamweb";
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}
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const char *getEngineName() const override {
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return "DreamWeb";
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}
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const char *getOriginalCopyright() const override {
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return "DreamWeb (C) Creative Reality";
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}
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const DebugChannelDef *getDebugChannels() const override {
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return debugFlagList;
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}
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};
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REGISTER_PLUGIN_STATIC(DREAMWEB_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, DreamWebMetaEngineDetection);
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