Initial commit
This commit is contained in:
314
engines/drascula/interface.cpp
Normal file
314
engines/drascula/interface.cpp
Normal file
@@ -0,0 +1,314 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "drascula/drascula.h"
|
||||
#include "graphics/cursorman.h"
|
||||
|
||||
#include "common/text-to-speech.h"
|
||||
|
||||
#include "backends/keymapper/keymapper.h"
|
||||
|
||||
// The verbs are represented in-game as a picture, thus we are
|
||||
// adding transcriptions here
|
||||
// While only English, Spanish, Italian, and Russian are translated in-game,
|
||||
// they are translated for the TTS system here
|
||||
static const char *verbNamesEnglish[] = {
|
||||
"Walk",
|
||||
"Look",
|
||||
"Take",
|
||||
"Open",
|
||||
"Close",
|
||||
"Talk",
|
||||
"Push"
|
||||
};
|
||||
|
||||
static const char *verbNamesSpanish[] = {
|
||||
"Ir a",
|
||||
"Mirar",
|
||||
"Coger",
|
||||
"Abrir",
|
||||
"Cerrar",
|
||||
"Hablar",
|
||||
"Mover"
|
||||
};
|
||||
|
||||
static const char *verbNamesItalian[] = {
|
||||
"Vai",
|
||||
"Guarda",
|
||||
"Prendi",
|
||||
"Apri",
|
||||
"Chiudi",
|
||||
"Parla",
|
||||
"Premi"
|
||||
};
|
||||
|
||||
static const char *verbNamesFrench[] = {
|
||||
"Marcher",
|
||||
"Regarder",
|
||||
"Ramasser",
|
||||
"Ouvrir",
|
||||
"Fermer",
|
||||
"Parler",
|
||||
"Pousser"
|
||||
};
|
||||
|
||||
static const char *verbNamesGerman[] = {
|
||||
"Gehe",
|
||||
"Schau",
|
||||
"Nimm",
|
||||
"\231ffne",
|
||||
"Schlie\341e",
|
||||
"Rede",
|
||||
"Dr\201cke"
|
||||
};
|
||||
|
||||
static const char *verbNamesRussian[] = {
|
||||
"\xc8\xe4\xf2\xe8", // "Идти"
|
||||
"\xd1\xec\xee\xf2\xf0\xe5\xf2\xfc", // "Смотреть"
|
||||
"\xc2\xe7\xff\xf2\xfc", // "Взять"
|
||||
"\xce\xf2\xea\xf0\xfb\xf2\xfc", // "Открыть"
|
||||
"\xc7\xe0\xea\xf0\xfb\xf2\xfc", // "Закрыть"
|
||||
"\xc3\xee\xe2\xee\xf0\xe8\xf2\xfc", // "Говорить"
|
||||
"\xd2\xee\xeb\xea\xe0\xf2\xfc" // "Толкать"
|
||||
};
|
||||
|
||||
static const int kConfirmExit = 1;
|
||||
|
||||
namespace Drascula {
|
||||
|
||||
void DrasculaEngine::setCursor(int cursor) {
|
||||
switch (cursor) {
|
||||
case kCursorCrosshair:
|
||||
CursorMan.replaceCursor(crosshairCursor, 40, 25, 20, 17, 255);
|
||||
break;
|
||||
case kCursorCurrentItem:
|
||||
CursorMan.replaceCursor(mouseCursor, OBJWIDTH, OBJHEIGHT, 20, 17, 255);
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void DrasculaEngine::showCursor() {
|
||||
CursorMan.showMouse(true);
|
||||
}
|
||||
|
||||
void DrasculaEngine::hideCursor() {
|
||||
CursorMan.showMouse(false);
|
||||
}
|
||||
|
||||
bool DrasculaEngine::isCursorVisible() {
|
||||
return CursorMan.isVisible();
|
||||
}
|
||||
|
||||
void DrasculaEngine::selectVerbFromBar() {
|
||||
for (int n = 0; n < 7; n++) {
|
||||
if (_mouseX > _verbBarX[n] && _mouseX < _verbBarX[n + 1] && n > 0) {
|
||||
selectVerb(n);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// no verb selected
|
||||
selectVerb(kVerbNone);
|
||||
}
|
||||
|
||||
void DrasculaEngine::selectVerb(int verb) {
|
||||
debug(4, "selectVerb(%d)", verb);
|
||||
|
||||
int c = _menuScreen ? 0 : 171;
|
||||
|
||||
if (currentChapter == 5) {
|
||||
if (takeObject == 1 && pickedObject != 16)
|
||||
addObject(pickedObject);
|
||||
} else {
|
||||
if (takeObject == 1)
|
||||
addObject(pickedObject);
|
||||
}
|
||||
|
||||
for (int i = 0; i < OBJHEIGHT; i++)
|
||||
memcpy(mouseCursor + i * OBJWIDTH, cursorSurface + OBJWIDTH * verb + (c + i) * 320, OBJWIDTH);
|
||||
setCursor(kCursorCurrentItem);
|
||||
|
||||
if (verb > 0) {
|
||||
takeObject = 1;
|
||||
pickedObject = verb;
|
||||
|
||||
const char **verbNames;
|
||||
|
||||
switch (_lang) {
|
||||
case kEnglish:
|
||||
verbNames = verbNamesEnglish;
|
||||
break;
|
||||
case kSpanish:
|
||||
verbNames = verbNamesSpanish;
|
||||
break;
|
||||
case kGerman:
|
||||
verbNames = verbNamesGerman;
|
||||
break;
|
||||
case kFrench:
|
||||
verbNames = verbNamesFrench;
|
||||
break;
|
||||
case kItalian:
|
||||
verbNames = verbNamesItalian;
|
||||
break;
|
||||
case kRussian:
|
||||
verbNames = verbNamesRussian;
|
||||
break;
|
||||
default:
|
||||
verbNames = verbNamesEnglish;
|
||||
}
|
||||
|
||||
sayText(verbNames[verb], Common::TextToSpeechManager::INTERRUPT);
|
||||
} else {
|
||||
takeObject = 0;
|
||||
_hasName = false;
|
||||
}
|
||||
}
|
||||
|
||||
bool DrasculaEngine::confirmExit() {
|
||||
byte key = 0;
|
||||
Common::CustomEventType action = kActionNone;
|
||||
Common::Keymapper *keymapper = g_system->getEventManager()->getKeymapper();
|
||||
|
||||
color_abc(kColorRed);
|
||||
updateRoom();
|
||||
centerText(_textsys[1], 160, 87);
|
||||
updateScreen();
|
||||
|
||||
sayText(_textsys[kConfirmExit], Common::TextToSpeechManager::INTERRUPT);
|
||||
|
||||
keymapper->getKeymap("game-shortcuts")->setEnabled(false);
|
||||
keymapper->getKeymap("quit-dialog")->setEnabled(true);
|
||||
|
||||
delay(100);
|
||||
while (!shouldQuit()) {
|
||||
key = getScan();
|
||||
action = getAction();
|
||||
if (key != 0 || action != kActionNone)
|
||||
break;
|
||||
|
||||
// This gives a better feedback to the user when he is asked to
|
||||
// confirm whether he wants to quit. It now still updates the room and
|
||||
// shows mouse cursor movement. Hopefully it will work in all
|
||||
// locations of the game.
|
||||
updateRoom();
|
||||
color_abc(kColorRed);
|
||||
centerText(_textsys[1], 160, 87);
|
||||
updateScreen();
|
||||
}
|
||||
|
||||
keymapper->getKeymap("quit-dialog")->setEnabled(false);
|
||||
keymapper->getKeymap("game-shortcuts")->setEnabled(true);
|
||||
|
||||
if (action == kActionConfirmQuit || shouldQuit()) {
|
||||
stopMusic();
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void DrasculaEngine::showMenu() {
|
||||
int h, n, x;
|
||||
byte *srcSurface = (currentChapter == 6) ? tableSurface : frontSurface;
|
||||
x = whichObject();
|
||||
|
||||
for (n = 1; n < ARRAYSIZE(inventoryObjects); n++) {
|
||||
h = inventoryObjects[n];
|
||||
|
||||
if (h != 0) {
|
||||
copyBackground(_polX[n], _polY[n], _itemLocations[n].x, _itemLocations[n].y,
|
||||
OBJWIDTH, OBJHEIGHT, srcSurface, screenSurface);
|
||||
}
|
||||
copyRect(_x1d_menu[h], _y1d_menu[h], _itemLocations[n].x, _itemLocations[n].y,
|
||||
OBJWIDTH, OBJHEIGHT, cursorSurface, screenSurface);
|
||||
}
|
||||
|
||||
if (x < 7) {
|
||||
sayText(iconName[x], Common::TextToSpeechManager::INTERRUPT);
|
||||
|
||||
print_abc(iconName[x], _itemLocations[x].x - 2, _itemLocations[x].y - 7);
|
||||
}
|
||||
}
|
||||
|
||||
void DrasculaEngine::clearMenu() {
|
||||
int n, verbActivated = 1;
|
||||
|
||||
for (n = 0; n < 7; n++) {
|
||||
if (_mouseX > _verbBarX[n] && _mouseX < _verbBarX[n + 1]) {
|
||||
verbActivated = 0;
|
||||
|
||||
const char **verbNames;
|
||||
|
||||
switch (_lang) {
|
||||
case kEnglish:
|
||||
verbNames = verbNamesEnglish;
|
||||
break;
|
||||
case kSpanish:
|
||||
verbNames = verbNamesSpanish;
|
||||
break;
|
||||
case kGerman:
|
||||
verbNames = verbNamesGerman;
|
||||
break;
|
||||
case kFrench:
|
||||
verbNames = verbNamesFrench;
|
||||
break;
|
||||
case kItalian:
|
||||
verbNames = verbNamesItalian;
|
||||
break;
|
||||
case kRussian:
|
||||
verbNames = verbNamesRussian;
|
||||
break;
|
||||
default:
|
||||
verbNames = verbNamesEnglish;
|
||||
}
|
||||
|
||||
sayText(verbNames[n], Common::TextToSpeechManager::INTERRUPT);
|
||||
}
|
||||
|
||||
copyRect(OBJWIDTH * n, OBJHEIGHT * verbActivated, _verbBarX[n], 2,
|
||||
OBJWIDTH, OBJHEIGHT, cursorSurface, screenSurface);
|
||||
verbActivated = 1;
|
||||
}
|
||||
}
|
||||
|
||||
bool DrasculaEngine::checkMenuFlags() {
|
||||
int n = whichObject();
|
||||
if (n != 0) {
|
||||
if (inventoryObjects[n] != 0 && checkAction(inventoryObjects[n]))
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void DrasculaEngine::showMap() {
|
||||
_hasName = false;
|
||||
|
||||
for (int l = 0; l < numRoomObjs; l++) {
|
||||
if (_objectRect[l].contains(Common::Point(_mouseX, _mouseY)) && visible[l] == 1) {
|
||||
Common::strcpy_s(textName, objName[l]);
|
||||
_hasName = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // End of namespace Drascula
|
||||
Reference in New Issue
Block a user