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69
engines/dragons/strplayer.cpp
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69
engines/dragons/strplayer.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/events.h"
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#include "video/psx_decoder.h"
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#include "dragons/dragons.h"
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#include "dragons/screen.h"
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#include "dragons/strplayer.h"
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namespace Dragons {
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StrPlayer::StrPlayer(DragonsEngine *vm, Screen *screen) : _vm(vm), _screen(screen) {
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_decoder = new Video::PSXStreamDecoder(Video::PSXStreamDecoder::kCD2x);
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}
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void StrPlayer::playVideo(const Common::Path &filename) {
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bool skipped = false;
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if (!_decoder->loadFile(filename)) {
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error("Error playing video from %s", filename.toString(Common::Path::kNativeSeparator).c_str());
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}
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_decoder->start();
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while (!_vm->shouldQuit() && !_decoder->endOfVideo() && !skipped) {
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if (_decoder->needsUpdate()) {
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const Graphics::Surface *frame = _decoder->decodeNextFrame();
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if (frame) {
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_screen->clearScreen();
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_screen->copyRectToSurface(*frame, 0, 0, Common::Rect(frame->w, frame->h));
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_screen->updateScreen();
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}
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}
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Common::Event event;
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while (_vm->_system->getEventManager()->pollEvent(event)) {
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if (event.type == Common::EVENT_CUSTOM_ENGINE_ACTION_END
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&& (event.customType == Dragons::kDragonsActionSelect || event.customType == Dragons::kDragonsActionEnter)) {
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skipped = true;
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}
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}
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_vm->_system->delayMillis(10);
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}
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_screen->clearScreen();
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_decoder->close();
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}
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StrPlayer::~StrPlayer() {
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delete _decoder;
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}
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} // End of namespace Dragons
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