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engines/dragons/scriptopcodes.h
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128
engines/dragons/scriptopcodes.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef DRAGONS_SCRIPTOPCODES_H
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#define DRAGONS_SCRIPTOPCODES_H
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#include "common/func.h"
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#include "common/str.h"
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namespace Dragons {
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#define DRAGONS_NUM_SCRIPT_OPCODES 0x23
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class DragonsEngine;
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struct ScriptOpCall {
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byte _op;
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byte *_base;
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byte *_code;
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byte *_codeEnd;
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int _field8;
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int _result;
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ScriptOpCall(byte *start, uint32 length);
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void skip(uint size);
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byte readByte();
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int16 readSint16();
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uint32 readUint32();
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};
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typedef Common::Functor1<ScriptOpCall&, void> ScriptOpcode;
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class DragonFLG;
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class SpecialOpcodes;
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class ScriptOpcodes {
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public:
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ScriptOpcodes(DragonsEngine *vm, DragonFLG *dragonFLG);
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~ScriptOpcodes();
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void runScript(ScriptOpCall &scriptOpCall);
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void runScript3(ScriptOpCall &scriptOpCall);
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bool runScript4(ScriptOpCall &scriptOpCall);
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void execOpcode(ScriptOpCall &scriptOpCall);
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void executeScriptLoop(ScriptOpCall &scriptOpCall);
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void loadTalkDialogEntries(ScriptOpCall &scriptOpCall);
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int16 _numDialogStackFramesToPop;
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int16 _scriptTargetINI;
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SpecialOpcodes *_specialOpCodes;
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protected:
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DragonsEngine *_vm;
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DragonFLG *_dragonFLG;
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ScriptOpcode *_opcodes[DRAGONS_NUM_SCRIPT_OPCODES];
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Common::String _opcodeNames[DRAGONS_NUM_SCRIPT_OPCODES];
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void initOpcodes();
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void freeOpcodes();
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void updateReturn(ScriptOpCall &scriptOpCall, uint16 size);
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// Opcodes
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void opUnk1(ScriptOpCall &scriptOpCall);
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void opAddDialogChoice(ScriptOpCall &scriptOpCall);
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void opPopDialogStack(ScriptOpCall &scriptOpCall);
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void opExecuteScript(ScriptOpCall &scriptOpCall); //op 4
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void opSetActorDirection(ScriptOpCall &scriptOpCall); //op 5
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void opPerformActionOnObject(ScriptOpCall &scriptOpCall);
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void opMoveObjectToScene(ScriptOpCall &scriptOpCall);
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void opActorLoadSequence(ScriptOpCall &scriptOpCall);
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void opSetVariable(ScriptOpCall &scriptOpCall);
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void opRunSpecialOpCode(ScriptOpCall &scriptOpCall); //op B
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void opPlayOrStopSound(ScriptOpCall &scriptOpCall);
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void opDelay(ScriptOpCall &scriptOpCall); //op D
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void opMoveActorToPoint(ScriptOpCall &scriptOpCall);
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void opMoveActorToXY(ScriptOpCall &scriptOpCall);
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void opMoveActorToObject(ScriptOpCall &scriptOpCall);
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void opUnk11FlickerTalk(ScriptOpCall &scriptOpCall);
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void opLoadScene(ScriptOpCall &scriptOpCall);
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void opIfStatement(ScriptOpCall &scriptOpCall);
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void opIfElseStatement(ScriptOpCall &scriptOpCall);
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void opUnk15PropertiesRelated(ScriptOpCall &scriptOpCall);
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void opUnk16(ScriptOpCall &scriptOpCall);
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void opWaitForActorSequenceToFinish(ScriptOpCall &scriptOpCall);
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void opDialogAtPoint(ScriptOpCall &scriptOpCall);
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void opExecuteObjectSceneScript(ScriptOpCall &scriptOpCall);
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void opUpdatePaletteCycling(ScriptOpCall &scriptOpCall);
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void opWaitForActorToFinishWalking(ScriptOpCall &scriptOpCall);
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void opShowActor(ScriptOpCall &scriptOpCall);
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void opHideActor(ScriptOpCall &scriptOpCall);
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void opSetActorFlag0x1000(ScriptOpCall &scriptOpCall);
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void opPlayMusic(ScriptOpCall &scriptOpCall);
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void opPreLoadSceneData(ScriptOpCall &scriptOpCall);
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void opPauseCurrentSpeechAndFetchNextDialog(ScriptOpCall &scriptOpCall);
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bool evaluateExpression(ScriptOpCall &scriptOpCall);
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void setVariable(ScriptOpCall &scriptOpCall);
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void opCode_Unk7(ScriptOpCall &scriptOpCall);
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void opCodeActorTalk(ScriptOpCall &scriptOpCall); // 0x22
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// misc
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uint16 getINIField(uint32 iniIndex, uint16 fieldOffset);
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void setINIField(uint32 iniIndex, uint16 fieldOffset, uint16 value);
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};
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} // End of namespace Dragons
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#endif // DRAGONS_SCRIPTOPCODES_H
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