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engines/dragons/midimusicplayer.cpp
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185
engines/dragons/midimusicplayer.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/debug.h"
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#include "common/memstream.h"
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#include "common/stream.h"
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#include "audio/midiparser.h"
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#include "audio/soundfont/rawfile.h"
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#include "audio/soundfont/vab/vab.h"
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#include "audio/soundfont/vgmcoll.h"
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#include "midimusicplayer.h"
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namespace Dragons {
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MidiMusicPlayer::MidiMusicPlayer(BigfileArchive *bigFileArchive): _midiDataSize(0) {
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_midiData = nullptr;
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MidiPlayer::createDriver(MDT_PREFER_FLUID | MDT_SUPPLIED_SOUND_FONT | MDT_MIDI);
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if (_driver->acceptsSoundFontData()) {
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_driver->setEngineSoundFont(loadSoundFont(bigFileArchive));
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} else {
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//If the selected driver doesn't support loading soundfont we should assume we got a fluid Synth V1 and reload
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delete _driver;
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MidiPlayer::createDriver();
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}
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int ret = _driver->open();
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if (ret == 0) {
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if (_nativeMT32)
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_driver->sendMT32Reset();
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else
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_driver->sendGMReset();
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_driver->setTimerCallback(this, &timerCallback);
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}
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}
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MidiMusicPlayer::~MidiMusicPlayer() {
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if (isPlaying()) {
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stop();
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}
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}
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void MidiMusicPlayer::playSong(Common::SeekableReadStream *seqData) {
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Common::StackLock lock(_mutex);
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if (isPlaying()) {
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stop();
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}
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if (seqData->readUint32LE() != MKTAG('S', 'E', 'Q', 'p'))
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error("Failed to find SEQp tag");
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// Make sure we don't have a SEP file (with multiple SEQ's inside)
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if (seqData->readUint32BE() != 1)
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error("Can only play SEQ files, not SEP");
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uint16 ppqn = seqData->readUint16BE();
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uint32 tempo = seqData->readUint16BE() << 8;
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tempo |= seqData->readByte();
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/* uint16 beat = */ seqData->readUint16BE();
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// SEQ is directly based on SMF and we'll use that to our advantage here
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// and convert to SMF and then use the SMF MidiParser.
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// Calculate the SMF size we'll need
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uint32 dataSize = seqData->size() - 15;
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uint32 actualSize = dataSize + 7 + 22;
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// Resize the buffer if necessary
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byte *midiData = resizeMidiBuffer(actualSize);
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// Now construct the header
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WRITE_BE_UINT32(midiData, MKTAG('M', 'T', 'h', 'd'));
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WRITE_BE_UINT32(midiData + 4, 6); // header size
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WRITE_BE_UINT16(midiData + 8, 0); // type 0
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WRITE_BE_UINT16(midiData + 10, 1); // one track
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WRITE_BE_UINT16(midiData + 12, ppqn);
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WRITE_BE_UINT32(midiData + 14, MKTAG('M', 'T', 'r', 'k'));
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WRITE_BE_UINT32(midiData + 18, dataSize + 7); // SEQ data size + tempo change event size
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// Add in a fake tempo change event
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WRITE_BE_UINT32(midiData + 22, 0x00FF5103); // no delta, meta event, tempo change, param size = 3
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WRITE_BE_UINT16(midiData + 26, tempo >> 8);
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midiData[28] = tempo & 0xFF;
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// Now copy in the rest of the events
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seqData->read(midiData + 29, dataSize);
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MidiParser *parser = MidiParser::createParser_SMF();
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if (parser->loadMusic(midiData, actualSize)) {
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parser->setTrack(0);
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parser->setMidiDriver(this);
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parser->setTimerRate(getBaseTempo());
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parser->property(MidiParser::mpCenterPitchWheelOnUnload, 1);
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parser->property(MidiParser::mpSendSustainOffOnNotesOff, 1);
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_parser = parser;
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_isLooping = true;
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_isPlaying = true;
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} else {
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delete parser;
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}
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}
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byte *MidiMusicPlayer::resizeMidiBuffer(uint32 desiredSize) {
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if (_midiData == nullptr) {
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_midiData = (byte *)malloc(desiredSize);
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_midiDataSize = desiredSize;
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} else {
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if (desiredSize > _midiDataSize) {
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_midiData = (byte *)realloc(_midiData, desiredSize);
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_midiDataSize = desiredSize;
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}
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}
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return _midiData;
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}
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void MidiMusicPlayer::setVolume(int volume) {
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// _vm->_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, volume); TODO do we need this?
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MidiPlayer::setVolume(volume);
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}
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void MidiMusicPlayer::sendToChannel(byte channel, uint32 b) {
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if (!_channelsTable[channel]) {
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_channelsTable[channel] = (channel == 9) ? _driver->getPercussionChannel() : _driver->allocateChannel();
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// If a new channel is allocated during the playback, make sure
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// its volume is correctly initialized.
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if (_channelsTable[channel])
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_channelsTable[channel]->volume(_channelsVolume[channel] * _masterVolume / 255);
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}
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if (_channelsTable[channel])
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_channelsTable[channel]->send(b);
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}
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Common::SeekableReadStream *MidiMusicPlayer::loadSoundFont(BigfileArchive *bigFileArchive) {
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uint32 headSize, bodySize;
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byte *headData = bigFileArchive->load("musx.vh", headSize);
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byte *bodyData = bigFileArchive->load("musx.vb", bodySize);
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byte *vabData = (byte *)malloc(headSize + bodySize);
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memcpy(vabData, headData, headSize);
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memcpy(vabData + headSize, bodyData, bodySize);
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free(headData);
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free(bodyData);
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MemFile *memFile = new MemFile(vabData, headSize + bodySize);
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debug("Loading soundfont2 from musx vab file.");
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Vab *vab = new Vab(memFile, 0);
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vab->LoadVGMFile();
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VGMColl vabCollection;
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SF2File *file = vabCollection.CreateSF2File(vab);
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const byte *bytes = (const byte *)file->SaveToMem();
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uint32 size = file->GetSize();
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delete file;
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delete vab;
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delete memFile;
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return new Common::MemoryReadStream(bytes, size, DisposeAfterUse::YES);
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}
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} // End of namespace Dragons
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