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engines/dragons/dragonrms.cpp
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83
engines/dragons/dragonrms.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/memstream.h"
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#include "dragons/dragonrms.h"
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#include "dragons/dragonobd.h"
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#include "dragons/bigfile.h"
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namespace Dragons {
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#define DRAGON_RMS_STRUCT_SIZE 0x1c
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DragonRMS::DragonRMS(BigfileArchive *bigfileArchive, DragonOBD *dragonOBD) : _dragonOBD(dragonOBD) {
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uint32 fileSize;
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byte *data = bigfileArchive->load("dragon.rms", fileSize);
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Common::SeekableReadStream *readStream = new Common::MemoryReadStream(data, fileSize, DisposeAfterUse::YES);
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_count = fileSize / DRAGON_RMS_STRUCT_SIZE;
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_rmsObjects = new RMS[_count];
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for (int i = 0; i < _count; i++) {
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_rmsObjects[i]._field0 = readStream->readSint32LE();
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readStream->read(_rmsObjects[i]._sceneName, 4);
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_rmsObjects[i]._afterDataLoadScript = readStream->readSint32LE();
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_rmsObjects[i]._afterSceneLoadScript = readStream->readSint32LE();
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_rmsObjects[i]._beforeLoadScript = readStream->readSint32LE();
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_rmsObjects[i]._inventoryBagPosition = readStream->readSint16LE();
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_rmsObjects[i]._field16 = readStream->readSint32LE();
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_rmsObjects[i]._field1a = readStream->readSint16LE();
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}
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delete readStream;
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}
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DragonRMS::~DragonRMS() {
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delete[] _rmsObjects;
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}
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char *DragonRMS::getSceneName(uint32 sceneId) {
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return getRMS(sceneId)->_sceneName;
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}
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byte *DragonRMS::getBeforeSceneDataLoadedScript(uint32 sceneId) {
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return _dragonOBD->getObdAtOffset(getRMS(sceneId)->_beforeLoadScript);
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}
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byte *DragonRMS::getAfterSceneDataLoadedScript(uint32 sceneId) {
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return _dragonOBD->getObdAtOffset(getRMS(sceneId)->_afterDataLoadScript);
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}
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byte *DragonRMS::getAfterSceneLoadedScript(uint32 sceneId) {
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return _dragonOBD->getObdAtOffset(getRMS(sceneId)->_afterSceneLoadScript);
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}
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int16 DragonRMS::getInventoryPosition(uint32 sceneId) {
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return getRMS(sceneId)->_inventoryBagPosition;
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}
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RMS *DragonRMS::getRMS(uint32 sceneId) {
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sceneId &= 0x7fff;
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assert(sceneId > 1);
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assert(sceneId - 2 < _count);
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return &_rmsObjects[sceneId - 2];
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}
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} // End of namespace Dragons
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