Initial commit
This commit is contained in:
67
engines/dragons/dragonflg.h
Normal file
67
engines/dragons/dragonflg.h
Normal file
@@ -0,0 +1,67 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
#ifndef DRAGONS_DRAGONFLG_H
|
||||
#define DRAGONS_DRAGONFLG_H
|
||||
|
||||
#include "common/stream.h"
|
||||
|
||||
namespace Dragons {
|
||||
|
||||
class BigfileArchive;
|
||||
|
||||
class Properties {
|
||||
public:
|
||||
Properties(uint count);
|
||||
~Properties();
|
||||
void init(uint count, byte *properties);
|
||||
void clear();
|
||||
bool get(uint32 propertyId);
|
||||
void set(uint32 propertyId, bool value);
|
||||
void save(uint numberToWrite, Common::WriteStream *out);
|
||||
void print(char *prefix);
|
||||
|
||||
private:
|
||||
uint _count;
|
||||
byte *_properties;
|
||||
uint32 getSize();
|
||||
void getProperyPos(uint32 propertyId, uint &index, byte &mask);
|
||||
};
|
||||
|
||||
class DragonFLG {
|
||||
private:
|
||||
byte *_data;
|
||||
uint32 _dataSize;
|
||||
Properties *_properties;
|
||||
|
||||
public:
|
||||
virtual ~DragonFLG();
|
||||
|
||||
DragonFLG(BigfileArchive *bigfileArchive);
|
||||
bool get(uint32 propertyId);
|
||||
void set(uint32 propertyId, bool value);
|
||||
|
||||
void saveState(Common::WriteStream *out);
|
||||
void loadState(Common::ReadStream *in);
|
||||
};
|
||||
|
||||
} // End of namespace Dragons
|
||||
|
||||
#endif //DRAGONS_DRAGONFLG_H
|
||||
Reference in New Issue
Block a user