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engines/dragons/cursor.h
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72
engines/dragons/cursor.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef DRAGONS_CURSOR_H
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#define DRAGONS_CURSOR_H
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#include "dragons/scriptopcodes.h"
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namespace Dragons {
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class Actor;
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class ActorManager;
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class DragonsEngine;
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class DragonINIResource;
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class Cursor {
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public:
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int16 _data_800728b0_cursor_seqID;
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uint16 _iniUnderCursor;
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int32 _sequenceID;
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int16 _performActionTargetINI;
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int16 _x;
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int16 _y;
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int16 _objectInHandSequenceID;
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int16 _cursorActivationSeqOffset;
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uint16 _iniItemInHand;
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uint16 _handPointerSequenceID;
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private:
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DragonsEngine *_vm;
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Actor *_actor;
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public:
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Cursor(DragonsEngine *vm);
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void init(ActorManager *actorManager, DragonINIResource *dragonINIResource);
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void update();
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void updateSequenceID(int16 sequenceID);
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void updateVisibility();
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void updatePosition(int16 x, int16 y);
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void updateActorPosition(int16 x, int16 y);
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int16 updateINIUnderCursor();
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int16 executeScript(ScriptOpCall &scriptOpCall, uint16 unkFlag);
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void selectPreviousCursor();
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void selectNextCursor();
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void setActorFlag400();
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void clearActorFlag400();
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byte *getPalette();
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private:
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int16 updateIniFromScene();
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};
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} // End of namespace Dragons
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#endif //DRAGONS_CURSOR_H
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