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engines/dragons/credits.h
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62
engines/dragons/credits.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef DRAGONS_CREDITS_H
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#define DRAGONS_CREDITS_H
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#include "graphics/surface.h"
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#include "graphics/pixelformat.h"
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namespace Dragons {
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class BigfileArchive;
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class DragonsEngine;
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class FontManager;
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class Credits {
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private:
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DragonsEngine *_vm;
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FontManager *_fontManager;
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BigfileArchive *_bigfileArchive;
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Graphics::Surface *_surface;
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bool _running;
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int16 _yOffset;
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int16 _linesRemaining;
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int16 _updateCounter;
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byte *_creditsData;
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char *_curPtr;
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uint32 _dataLength;
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uint32 _curPosition;
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public:
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Credits(DragonsEngine *vm, FontManager *fontManager, BigfileArchive *bigfileArchive);
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void start();
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bool isRunning();
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void draw();
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void update();
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private:
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void cleanup();
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void convertToWideChar(uint16 *destBuf, const byte *text, uint16 maxLength);
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};
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} // End of namespace Dragons
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#endif //DRAGONS_CREDITS_H
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