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engines/draci/surface.h
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67
engines/draci/surface.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef DRACI_SURFACE_H
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#define DRACI_SURFACE_H
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#include "common/list.h"
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#include "common/rect.h"
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#include "graphics/surface.h"
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namespace Draci {
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class Surface : public Graphics::Surface {
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public:
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Surface(int width, int height);
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~Surface();
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void markDirtyRect(Common::Rect r);
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const Common::List<Common::Rect> *getDirtyRects() const { return &_dirtyRects; }
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void clearDirtyRects() { _dirtyRects.clear(); }
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void markDirty();
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void markClean();
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bool needsFullUpdate() const { return _fullUpdate; }
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uint getTransparentColor() const { return _transparentColor; }
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void setTransparentColor(uint color) { _transparentColor = color; }
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void fill(uint color);
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uint putAboveY(int y, int height) const;
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uint centerOnX(int x, int width) const;
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Common::Rect getDimensions() const { return Common::Rect(w, h); }
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private:
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/** The current transparent color of the surface. See getTransparentColor() and
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* setTransparentColor().
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*/
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uint _transparentColor;
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/** Set when the surface is scheduled for a full update.
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* See markDirty(), markClean(). Accessed via needsFullUpdate().
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*/
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bool _fullUpdate;
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Common::List<Common::Rect> _dirtyRects; ///< List of currently dirty rectangles
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};
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} // End of namespace Draci
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#endif // DRACI_SURFACE_H
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