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engines/draci/mouse.h
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75
engines/draci/mouse.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef DRACI_MOUSE_H
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#define DRACI_MOUSE_H
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#include "common/events.h"
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namespace Draci {
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enum CursorType {
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kNormalCursor,
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kArrowCursor1,
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kArrowCursor2,
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kArrowCursor3,
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kArrowCursor4,
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kDialogueCursor,
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kHighlightedCursor,
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kMainMenuCursor,
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kUninitializedCursor = 100,
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kItemCursor // + the index in the BArchive
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};
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class DraciEngine;
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class GameItem;
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class Mouse {
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public:
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Mouse(DraciEngine *vm);
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~Mouse() {}
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void handleEvent(Common::Event event);
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void cursorOn();
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void cursorOff();
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bool isCursorOn() const;
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void setPosition(uint16 x, uint16 y);
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CursorType getCursorType() const { return _cursorType; }
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void setCursorType(CursorType cur);
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void loadItemCursor(const GameItem *item, bool highlighted);
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bool lButtonPressed() const { return _lButton; }
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bool rButtonPressed() const { return _rButton; }
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void lButtonSet(bool state) { _lButton = state; }
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void rButtonSet(bool state) { _rButton = state; }
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uint16 getPosX() const { return _x; }
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uint16 getPosY() const { return _y; }
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private:
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uint16 _x, _y;
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bool _lButton, _rButton;
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CursorType _cursorType;
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DraciEngine *_vm;
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};
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} // End of namespace Draci
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#endif // DRACI_MOUSE_H
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