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engines/draci/draci.h
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202
engines/draci/draci.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef DRACI_DRACI_H
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#define DRACI_DRACI_H
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#include "engines/engine.h"
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#include "common/random.h"
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#include "draci/console.h"
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struct ADGameDescription;
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class MidiDriver;
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class OSystem;
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/**
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* This is the namespace of the Draci engine.
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*
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* Status of this engine: Complete
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*
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* Games using this engine:
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* - Dragon History
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*/
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namespace Draci {
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enum DRACIAction {
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kActionNone,
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kActionEscape,
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kActionMap,
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kActionShowWalkMap,
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kActionToggleWalkSpeed,
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kActionInventory,
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kActionOpenMainMenu,
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kActionTogglePointerItem,
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kActionInvRotatePrevious,
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kActionInvRotateNext
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};
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#ifdef USE_TTS
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struct CharacterDialogData {
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uint8 voiceID;
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bool male;
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};
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static const CharacterDialogData characterDialogData[] = {
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{ 0, true }, // Bert
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{ 1, true }, // Narrator
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{ 2, true }, // Giant
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{ 3, true }, // Captured dwarf
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{ 4, true }, // Troll
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{ 0, false }, // Berta
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{ 5, true }, // Herbert
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{ 1, false }, // Evelyn
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{ 1, false }, // Evelyn
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{ 2, false }, // Karmela
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{ 6, true }, // King
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{ 7, true }, // Wind
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{ 8, true }, // Worm
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{ 9, true }, // Pub dwarf
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{ 10, true }, // Card player 2
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{ 11, true }, // Card player 1
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{ 12, true }, // Barkeeper
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{ 13, true }, // Lazy man
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{ 14, true }, // Goblin 1
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{ 15, true }, // Goblin 2
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{ 3, false }, // Chronicle
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{ 16, true }, // Beggar
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{ 17, true }, // Horn-blower
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{ 18, true }, // Herbert
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{ 19, true }, // Wizard
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{ 20, true }, // Comedian
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{ 21, true }, // Darter
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{ 4, true }, // Troll
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{ 21, true }, // Darter
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{ 0, true }, // Skull
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{ 22, true }, // Canary
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{ 23, true }, // Oak-tree
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{ 24, true }, // Beech-tree
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{ 4, false }, // Agatha
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{ 5, false }, // Eulanie
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{ 25, true }, // Knight
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{ 1, false }, // Evelyn
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{ 20, true }, // Comedian
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{ 1, true }, // Narrator
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};
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#endif
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static const int kBertID = 0;
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static const int kNarratorID = 1;
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class Screen;
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class Mouse;
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class Game;
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class Script;
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class AnimationManager;
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class Sound;
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class MusicPlayer;
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class Font;
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class BArchive;
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class SoundArchive;
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class DraciEngine : public Engine {
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public:
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DraciEngine(OSystem *syst, const ADGameDescription *gameDesc);
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~DraciEngine() override;
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int init();
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Common::Error run() override;
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Common::Language getLanguage() const;
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bool hasFeature(Engine::EngineFeature f) const override;
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void pauseEngineIntern(bool pause) override;
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void syncSoundSettings() override;
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void handleEvents();
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static Common::String getSavegameFile(int saveGameIdx);
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Common::String getSaveStateName(int slot) const override { return getSavegameFile(slot); }
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Common::Error loadGameState(int slot) override;
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bool canLoadGameStateCurrently(Common::U32String *msg = nullptr) override;
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Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave = false) override;
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bool canSaveGameStateCurrently(Common::U32String *msg = nullptr) override;
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void sayText(const Common::String &text, bool isSubtitle = false);
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void stopTextToSpeech();
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void setTTSVoice(int characterID) const;
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#ifdef USE_TTS
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Common::U32String convertText(const Common::String &text) const;
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#endif
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const ADGameDescription *_gameDescription;
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Screen *_screen;
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Mouse *_mouse;
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Game *_game;
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Script *_script;
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AnimationManager *_anims;
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Sound *_sound;
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MusicPlayer *_music;
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Font *_smallFont;
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Font *_bigFont;
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Common::String _previousSaid;
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BArchive *_iconsArchive;
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BArchive *_objectsArchive;
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BArchive *_spritesArchive;
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BArchive *_paletteArchive;
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BArchive *_roomsArchive;
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BArchive *_overlaysArchive;
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BArchive *_animationsArchive;
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BArchive *_walkingMapsArchive;
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BArchive *_itemsArchive;
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BArchive *_itemImagesArchive;
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BArchive *_initArchive;
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BArchive *_stringsArchive;
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SoundArchive *_soundsArchive;
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SoundArchive *_dubbingArchive;
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bool _showWalkingMap;
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Common::RandomSource _rnd;
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int32 _pauseStartTime;
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};
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enum {
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kDraciGeneralDebugLevel = 1,
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kDraciBytecodeDebugLevel,
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kDraciArchiverDebugLevel,
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kDraciLogicDebugLevel,
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kDraciAnimationDebugLevel,
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kDraciSoundDebugLevel,
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kDraciWalkingDebugLevel,
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};
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} // End of namespace Draci
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#endif // DRACI_DRACI_H
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