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engines/dm/objectman.h
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76
engines/dm/objectman.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Based on the Reverse Engineering work of Christophe Fontanel,
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* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
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*/
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#ifndef DM_OBJECTMAN_H
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#define DM_OBJECTMAN_H
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#include "dm/dm.h"
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#include "dm/champion.h"
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namespace DM {
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#define kDMObjectNameMaximumLength 14 // @ C014_OBJECT_NAME_MAXIMUM_LENGTH
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#define kDMObjectNameCount 199 // @ C199_OBJECT_NAME_COUNT
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#define kDMObjectNamesGraphicIndice 556 // @ C556_GRAPHIC_OBJECT_NAMES
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class SlotBox {
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public:
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int16 _x;
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int16 _y;
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int16 _iconIndex;
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SlotBox(int16 x, int16 y, int16 iconIndex): _x(x), _y(y), _iconIndex(iconIndex) {}
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SlotBox(): _x(-1), _y(-1), _iconIndex(-1) {}
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}; // @ SLOT_BOX
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class ObjectMan {
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DMEngine *_vm;
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public:
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explicit ObjectMan(DMEngine *vm);
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~ObjectMan();
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void loadObjectNames(); // @ F0031_OBJECT_LoadNames
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SlotBox _slotBoxes[46]; // @ G0030_as_Graphic562_SlotBoxes;
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char *_objectNames[kDMObjectNameCount]; // @ G0352_apc_ObjectNames
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byte *_objectIconForMousePointer; // @ G0412_puc_Bitmap_ObjectIconForMousePointer
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IconIndice getObjectType(Thing thing); // @ F0032_OBJECT_GetType
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IconIndice getIconIndex(Thing thing); // @ F0033_OBJECT_GetIconIndex
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void extractIconFromBitmap(uint16 iconIndex, byte *destBitmap); // @ F0036_OBJECT_ExtractIconFromBitmap
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void drawIconInSlotBox(uint16 slotBoxIndex, int16 iconIndex); // @ F0038_OBJECT_DrawIconInSlotBox
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void drawLeaderObjectName(Thing thing); // @ F0034_OBJECT_DrawLeaderHandObjectName
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IconIndice getIconIndexInSlotBox(uint16 slotBoxIndex); // @ F0039_OBJECT_GetIconIndexInSlotBox
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void clearLeaderObjectName(); // @ F0035_OBJECT_ClearLeaderHandObjectName
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void drawIconToScreen(int16 iconIndex, int16 posX, int16 posY); // @ F0037_OBJECT_DrawIconToScreen
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int16 _iconGraphicHeight[7]; // @ K0077_ai_IconGraphicHeight
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int16 _iconGraphicFirstIndex[7]; // G0026_ai_Graphic562_IconGraphicFirstIconIndex
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void initConstants();
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};
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}
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#endif
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