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engines/dm/module.mk
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engines/dm/module.mk
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# ScummVM - Graphic Adventure Engine
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#
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# ScummVM is the legal property of its developers, whose names
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# are too numerous to list here. Please refer to the COPYRIGHT
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# file distributed with this source distribution.
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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#
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#
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#
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#
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# Based on the Reverse Engineering work of Christophe Fontanel,
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# maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
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#
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MODULE := engines/dm
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MODULE_OBJS := \
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champion.o \
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console.o \
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dialog.o \
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dm.o \
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dmglobals.o \
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dungeonman.o \
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eventman.o \
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gfx.o \
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group.o \
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inventory.o \
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loadsave.o \
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lzw.o \
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menus.o \
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metaengine.o \
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movesens.o \
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objectman.o \
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projexpl.o \
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sounds.o \
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text.o \
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timeline.o
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MODULE_DIRS += \
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engines/dm
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# This module can be built as a plugin
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ifeq ($(ENABLE_DM), DYNAMIC_PLUGIN)
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PLUGIN := 1
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endif
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# Include common rules
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include $(srcdir)/rules.mk
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# Detection objects
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DETECT_OBJS += $(MODULE)/detection.o
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