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engines/dm/inventory.h
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98
engines/dm/inventory.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Based on the Reverse Engineering work of Christophe Fontanel,
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* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
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*/
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#ifndef DM_INVENTORY_H
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#define DM_INVENTORY_H
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#include "dm/dm.h"
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#include "dm/gfx.h"
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#include "dm/champion.h"
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#include "dm/dungeonman.h"
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namespace DM {
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enum DescriptionMask {
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kDMDescriptionMaskConsumable = 0x0001, // @ MASK0x0001_DESCRIPTION_CONSUMABLE
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kDMDescriptionMaskPoisoned = 0x0002, // @ MASK0x0002_DESCRIPTION_POISONED
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kDMDescriptionMaskBroken = 0x0004, // @ MASK0x0004_DESCRIPTION_BROKEN
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kDMDescriptionMaskCursed = 0x0008 // @ MASK0x0008_DESCRIPTION_CURSED
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};
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enum PanelContent {
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kDMPanelContentFoodWaterPoisoned = 0, // @ C00_PANEL_FOOD_WATER_POISONED
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kDMPanelContentScroll = 2, // @ C02_PANEL_SCROLL
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kDMPanelContentChest = 4, // @ C04_PANEL_CHEST
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kDMPanelContentResurrectReincarnate = 5 // @ C05_PANEL_RESURRECT_REINCARNATE
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};
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#define kDMChampionStatusBoxSpacing 69 // @ C69_CHAMPION_STATUS_BOX_SPACING
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class InventoryMan {
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DMEngine *_vm;
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void initConstants();
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public:
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explicit InventoryMan(DMEngine *vm);
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int16 _inventoryChampionOrdinal; // @ G0423_i_InventoryChampionOrdinal
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PanelContent _panelContent; // @ G0424_i_PanelContent
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Thing _chestSlots[8]; // @ G0425_aT_ChestSlots
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Thing _openChest; // @ G0426_T_OpenChest
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int16 _objDescTextXpos; // @ G0421_i_ObjectDescriptionTextX
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int16 _objDescTextYpos; // @ G0422_i_ObjectDescriptionTextY
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Box _boxPanel;
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const char *_skillLevelNames[15];
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void toggleInventory(ChampionIndex championIndex); // @ F0355_INVENTORY_Toggle_CPSE
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void drawStatusBoxPortrait(ChampionIndex championIndex); // @ F0354_INVENTORY_DrawStatusBoxPortrait
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void drawPanelHorizontalBar(int16 x, int16 y, int16 pixelWidth, Color color); // @ F0343_INVENTORY_DrawPanel_HorizontalBar
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void drawPanelFoodOrWaterBar(int16 amount, int16 y, Color color); // @ F0344_INVENTORY_DrawPanel_FoodOrWaterBar
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void drawPanelFoodWaterPoisoned(); // @ F0345_INVENTORY_DrawPanel_FoodWaterPoisoned
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void drawPanelResurrectReincarnate(); // @ F0346_INVENTORY_DrawPanel_ResurrectReincarnate
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void drawPanel(); // @ F0347_INVENTORY_DrawPanel
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void closeChest(); // @ F0334_INVENTORY_CloseChest
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void drawPanelScrollTextLine(int16 yPos, char *text); // @ F0340_INVENTORY_DrawPanel_ScrollTextLine
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void drawPanelScroll(Scroll *scroll); // @ F0341_INVENTORY_DrawPanel_Scroll
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void openAndDrawChest(Thing thingToOpen, Container *chest, bool isPressingEye); // @ F0333_INVENTORY_OpenAndDrawChest
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void drawIconToViewport(IconIndice iconIndex, int16 xPos, int16 yPos); // @ F0332_INVENTORY_DrawIconToViewport
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void buildObjectAttributeString(int16 potentialAttribMask, int16 actualAttribMask, const char ** attribStrings,
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char *destString, const char *prefixString, const char *suffixString); // @ F0336_INVENTORY_DrawPanel_BuildObjectAttributesString
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void drawPanelObjectDescriptionString(const char *descString); // @ F0335_INVENTORY_DrawPanel_ObjectDescriptionString
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void drawPanelArrowOrEye(bool pressingEye); // @ F0339_INVENTORY_DrawPanel_ArrowOrEye
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void drawPanelObject(Thing thingToDraw, bool pressingEye); // @ F0342_INVENTORY_DrawPanel_Object
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void setDungeonViewPalette(); // @ F0337_INVENTORY_SetDungeonViewPalette
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void decreaseTorchesLightPower(); // @ F0338_INVENTORY_DecreaseTorchesLightPower_CPSE
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void drawChampionSkillsAndStatistics(); // @ F0351_INVENTORY_DrawChampionSkillsAndStatistics
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void drawStopPressingMouth(); // @ F0350_INVENTORY_DrawStopPressingMouth
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void drawStopPressingEye();// @ F0353_INVENTORY_DrawStopPressingEye
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void clickOnMouth(); // @ F0349_INVENTORY_ProcessCommand70_ClickOnMouth
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void adjustStatisticCurrentValue(Champion *champ, uint16 statIndex, int16 valueDelta); // @ F0348_INVENTORY_AdjustStatisticCurrentValue
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void clickOnEye(); // @ F0352_INVENTORY_ProcessCommand71_ClickOnEye
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};
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}
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#endif
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