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engines/dm/dmglobals.cpp
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engines/dm/dmglobals.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Based on the Reverse Engineering work of Christophe Fontanel,
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* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
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*/
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#include "common/system.h"
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#include "dm/dm.h"
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#include "dm/gfx.h"
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#include "dm/dungeonman.h"
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#include "dm/eventman.h"
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#include "dm/menus.h"
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#include "dm/champion.h"
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#include "dm/loadsave.h"
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#include "dm/objectman.h"
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#include "dm/inventory.h"
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#include "dm/text.h"
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#include "dm/movesens.h"
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namespace DM {
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void DMEngine::initConstants() {
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// G0233_ai_Graphic559_DirectionToStepEastCount
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_dirIntoStepCountEast[0] = 0; // North
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_dirIntoStepCountEast[1] = 1; // East
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_dirIntoStepCountEast[2] = 0; // West
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_dirIntoStepCountEast[3] = -1; // South
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// G0234_ai_Graphic559_DirectionToStepNorthCount
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_dirIntoStepCountNorth[0] = -1; // North
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_dirIntoStepCountNorth[1] = 0; // East
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_dirIntoStepCountNorth[2] = 1; // West
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_dirIntoStepCountNorth[3] = 0; // South
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}
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} // End of namespace DM
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