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engines/director/score.h
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255
engines/director/score.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef DIRECTOR_SCORE_H
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#define DIRECTOR_SCORE_H
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#include "director/cursor.h"
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namespace Graphics {
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struct Surface;
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class ManagedSurface;
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class Font;
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class MacWindow;
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struct ZoomBox;
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}
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namespace Common {
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class ReadStreamEndian;
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class MemoryReadStreamEndian;
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class SeekableReadStreamEndian;
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class SeekableWriteStream;
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}
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namespace Director {
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class Window;
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class Archive;
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class DirectorEngine;
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class DirectorSound;
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class Frame;
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class Movie;
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struct Resource;
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class Cursor;
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class Channel;
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class Sprite;
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class CastMember;
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class AudioDecoder;
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struct BehaviorElement;
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struct SpriteInfo;
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struct Label {
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Common::String comment;
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Common::String name;
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uint16 number;
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Label(Common::String name1, uint16 number1, Common::String comment1) { name = name1; number = number1; comment = comment1;}
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};
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class Score {
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public:
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Score(Movie *movie);
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~Score();
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Movie *getMovie() const { return _movie; }
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void loadFrames(Common::SeekableReadStreamEndian &stream, uint16 version);
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bool loadFrame(int frame, bool loadCast);
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bool readOneFrame();
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void updateFrame(Frame *frame);
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Frame *getFrameData(int frameNum);
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void writeVWSCResource(Common::SeekableWriteStream *writeStream, uint32 offset);
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uint32 getVWSCResourceSize();
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void loadLabels(Common::SeekableReadStreamEndian &stream);
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void loadActions(Common::SeekableReadStreamEndian &stream);
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void loadSampleSounds(uint type);
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static int compareLabels(const void *a, const void *b);
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uint16 getLabel(Common::String &label);
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Common::String *getLabelList();
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Common::String *getFrameLabel(uint id);
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void setStartToLabel(Common::String &label);
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void gotoLoop();
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void gotoNext();
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void gotoPrevious();
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void startPlay();
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void step();
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void stopPlay();
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void setDelay(uint32 ticks);
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void setCurrentFrame(uint16 frameId);
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uint16 getCurrentFrameNum() { return _curFrameNumber; }
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int getNextFrame() { return _nextFrame; }
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uint16 getFramesNum() { return _numFrames; }
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void setPuppetTempo(int16 puppetTempo);
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CastMemberID getCurrentPalette();
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Channel *getChannelById(uint16 id);
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Sprite *getSpriteById(uint16 id);
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Sprite *getOriginalSpriteById(uint16 id);
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void setSpriteCasts();
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int getPreviousLabelNumber(int referenceFrame);
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int getCurrentLabelNumber();
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int getNextLabelNumber(int referenceFrame);
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uint16 getSpriteIDOfActiveWidget();
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uint16 getSpriteIDFromPos(Common::Point pos);
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uint16 getMouseSpriteIDFromPos(Common::Point pos);
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uint16 getActiveSpriteIDFromPos(Common::Point pos);
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bool checkSpriteRollOver(uint16 spriteId, Common::Point pos);
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uint16 getRollOverSpriteIDFromPos(Common::Point pos);
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Common::List<Channel *> getSpriteIntersections(const Common::Rect &r);
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uint16 getSpriteIdByMemberId(CastMemberID id);
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bool refreshPointersForCastMemberID(CastMemberID id);
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bool refreshPointersForCastLib(uint16 castLib);
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bool renderTransition(uint16 frameId, RenderMode mode);
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void renderFrame(uint16 frameId, RenderMode mode = kRenderModeNormal, bool sound1Changed = true, bool sound2Changed = true);
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void incrementFilmLoops();
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void updateSprites(RenderMode mode = kRenderModeNormal, bool withClean = false);
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bool renderPrePaletteCycle(RenderMode mode = kRenderModeNormal);
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void setLastPalette();
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bool isPaletteColorCycling();
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void renderPaletteCycle(RenderMode mode = kRenderModeNormal);
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void renderCursor(Common::Point pos, bool forceUpdate = false);
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void updateWidgets(bool hasVideoPlayback);
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void invalidateRectsForMember(CastMember *member);
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void playSoundChannel(bool puppetOnly, bool sound1Changed = true, bool sound2Changed = true);
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Common::String formatChannelInfo();
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bool processFrozenPlayScript();
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Common::MemoryReadStreamEndian *getSpriteDetailsStream(int spriteIdx);
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// They live in lingo/lingo-events.cpp
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void killScriptInstances(int frameNum);
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void createScriptInstances(int frameNum);
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Datum createScriptInstance(BehaviorElement *behavior);
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private:
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bool isWaitingForNextFrame();
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void updateCurrentFrame();
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void updateNextFrameTime();
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void update();
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void playQueuedSound();
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void screenShot();
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bool checkShotSimilarity(const Graphics::Surface *surface1, const Graphics::Surface *surface2);
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bool processImmediateFrameScript(Common::String s, int id);
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bool processFrozenScripts(bool recursion = false, int count = 0);
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void writeFrame(Common::SeekableWriteStream *writeStream, Frame frame, uint32 channelSize, uint32 mainChannelSize);
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void seekToMemberInList(int frame);
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void loadFrameSpriteDetails(bool skipLog);
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BehaviorElement loadSpriteBehavior(Common::MemoryReadStreamEndian *stream, bool skipLog);
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SpriteInfo loadSpriteInfo(int spriteId, bool skipLog);
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public:
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Common::Array<Channel *> _channels;
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Common::SortedArray<Label *> *_labels;
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Common::HashMap<uint16, Common::String> _actions;
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Common::HashMap<uint16, bool> _immediateActions;
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Datum _scriptChannelScriptInstance;
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Common::Array<Frame *> _scoreCache;
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// On demand frames loading
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uint32 _version;
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Frame *_currentFrame;
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uint32 _curFrameNumber;
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uint32 _numFrames;
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uint8 _currentTempo;
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CastMemberID _currentPaletteId;
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// header D4+
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uint32 _framesStreamSize;
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int32 _frame1Offset;
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int32 _numOfFrames;
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uint16 _framesVersion;
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uint16 _spriteRecordSize;
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uint16 _numChannels;
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int16 _numChannelsDisplayed; // D7+, no-op in earlier versions
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// 20 bytes in total
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int16 _maxChannelsUsed; // max channel number used in the score, used to optimize rendering
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uint _firstFramePosition;
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uint _indexStart = 0;
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uint _frameDataOffset = 0;
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Common::MemoryReadStreamEndian *_framesStream;
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byte _currentFrameRate;
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byte _puppetTempo;
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bool _puppetPalette;
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int _paletteTransitionIndex;
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byte _paletteSnapshotBuffer[768];
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PlayState _playState;
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uint32 _nextFrameTime;
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uint32 _nextFrameDelay;
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int _lastTempo;
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int _waitForChannel;
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int _waitForChannelCue;
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int _waitForVideoChannel;
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bool _waitForClick;
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bool _waitForClickCursor;
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bool _cursorDirty;
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bool _activeFade;
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bool _exitFrameCalled;
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bool _stopPlayCalled;
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Cursor _defaultCursor;
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CursorRef _currentCursor;
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bool _skipTransition;
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Common::Array<uint32> _spriteDetailOffsets;
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Common::Array<bool> _spriteDetailAccessed;
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bool _disableGoPlayUpdateStage;
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private:
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DirectorEngine *_vm;
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Lingo *_lingo;
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Movie *_movie;
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Window *_window;
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uint16 _nextFrame;
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int _currentLabel;
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DirectorSound *_soundManager;
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int _previousBuildBotBuild = -1;
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bool _firstRun = true;
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};
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} // End of namespace Director
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#endif
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