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engines/director/lingo/xtras/s/smacker.h
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83
engines/director/lingo/xtras/s/smacker.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef DIRECTOR_LINGO_XTRAS_S_SMACKER_H
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#define DIRECTOR_LINGO_XTRAS_S_SMACKER_H
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namespace Director {
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class SmackerXtraObject : public Object<SmackerXtraObject> {
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public:
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SmackerXtraObject(ObjectType objType);
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bool hasProp(const Common::String &propName) override;
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Datum getProp(const Common::String &propName) override;
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};
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namespace SmackerXtra {
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extern const char *xlibName;
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extern const XlibFileDesc fileNames[];
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void open(ObjectType type, const Common::Path &path);
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void close(ObjectType type);
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void m_new(int nargs);
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void m_SmackQuickPlay(int nargs);
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void m_SmackQuickPlayTrans(int nargs);
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void m_SmackOpen(int nargs);
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void m_SmackOpenTrans(int nargs);
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void m_SmackClose(int nargs);
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void m_SmackPlay(int nargs);
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void m_SmackPlayFrames(int nargs);
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void m_SmackPlayLooped(int nargs);
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void m_SmackPlayNext(int nargs);
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void m_SmackRemapToSystemPalette(int nargs);
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void m_SmackRemapToPalette(int nargs);
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void m_SmackRemapToBitmap(int nargs);
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void m_SmackSetWindowStyle(int nargs);
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void m_SmackSetWindowTitle(int nargs);
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void m_SmackSetTransBackground(int nargs);
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void m_SmackSetInterfaceKeys(int nargs);
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void m_SmackSetBitmap(int nargs);
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void m_SmackSetPosition(int nargs);
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void m_SmackSetAlignment(int nargs);
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void m_SmackGoto(int nargs);
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void m_SmackGetFramesPerSecond(int nargs);
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void m_SmackGetFrameNum(int nargs);
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void m_SmackGetFrames(int nargs);
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void m_SmackGetHeight(int nargs);
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void m_SmackGetWidth(int nargs);
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void m_SmackGetLastKey(int nargs);
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void m_SmackGetMouseX(int nargs);
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void m_SmackGetMouseY(int nargs);
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void m_SmackGetMouseClickX(int nargs);
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void m_SmackGetMouseClickY(int nargs);
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void m_SmackHideVideo(int nargs);
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void m_SmackSetDisplayMode(int nargs);
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void m_SmackGetSummary(int nargs);
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void m_SmackScreenMethod(int nargs);
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} // End of namespace SmackerXtra
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} // End of namespace Director
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#endif
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