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engines/director/cursor.h
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84
engines/director/cursor.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef DIRECTOR_CURSOR_H
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#define DIRECTOR_CURSOR_H
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#include "graphics/maccursor.h"
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#include "graphics/macgui/macwindowmanager.h"
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#include "director/types.h"
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#include "director/lingo/lingo.h"
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namespace Graphics {
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class ManagedSurface;
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class MacCursor;
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}
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namespace Director {
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class Archive;
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struct CursorRef;
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class Cursor : public Graphics::MacCursor {
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public:
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Cursor();
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CursorRef getRef();
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void readFromCast(Datum casts);
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void readFromResource(Datum resourceId);
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void readBuiltinType(Datum resourceId);
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bool readFromArchive(Archive *archive, uint16 resourceId);
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bool isEmpty() {return _cursorResId.type != ARRAY && Datum(0).equalTo(_cursorResId);}
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bool operator==(const Cursor &c);
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bool operator==(const CursorRef &c);
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byte getKeyColor() const override { return _keyColor; }
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const byte *getPalette() const override { return _usePalette ? _palette : nullptr; }
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public:
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Graphics::MacCursorType _cursorType;
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Datum _cursorResId;
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private:
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void resetCursor(Graphics::MacCursorType type, bool shouldClear = false, Datum resId = Datum(0));
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private:
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bool _usePalette;
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byte _keyColor;
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};
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// CursorRef acts as a reference to a cursor.
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// Doesn't contain a surface, palette, etc. like the cursor itself.
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struct CursorRef {
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CursorRef();
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bool operator==(const Cursor &c);
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bool operator==(const CursorRef &c);
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Graphics::MacCursorType _cursorType;
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Datum _cursorResId;
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};
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} // End of namespace Director
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#endif
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