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135
engines/director/channel.h
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135
engines/director/channel.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef DIRECTOR_CHANNEL_H
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#define DIRECTOR_CHANNEL_H
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#include "director/cursor.h"
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#include "director/sprite.h"
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namespace Graphics {
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struct Surface;
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class ManagedSurface;
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class MacWidget;
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}
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namespace Director {
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class Sprite;
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class Cursor;
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class Score;
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class Channel {
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public:
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Channel(Score *sc, Sprite *sp, int priority = 0);
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Channel(const Channel &channel);
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Channel& operator=(const Channel &channel);
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~Channel();
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DirectorPlotData getPlotData();
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const Graphics::Surface *getMask(bool forceMatte = false);
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inline int getWidth() { return _sprite->_width; };
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inline int getHeight() { return _sprite->_height; };
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inline Common::Point getPosition() { return _sprite->getPosition(); };
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// Return the area of screen to be used for drawing content.
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inline Common::Rect getBbox(bool unstretched = false) { return _sprite->getBbox(unstretched); };
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Common::Rect getRollOverBbox();
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bool isStretched();
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bool isDirty(Sprite *nextSprite = nullptr);
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bool isEmpty();
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bool isActiveText();
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CollisionTest isMouseIn(const Common::Point &pos);
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bool isMatteIntersect(Channel *channel);
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bool isMatteWithin(Channel *channel);
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bool isActiveVideo();
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bool isVideoDirectToStage();
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inline void setWidth(int w) { _sprite->setWidth(w); replaceWidget(); _dirty = true; };
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inline void setHeight(int h) { _sprite->setHeight(h); replaceWidget(); _dirty = true; };
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inline void setBbox(int l, int t, int r, int b) { _sprite->setBbox(l, t, r, b); replaceWidget(); _dirty = true; };
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void setPosition(int x, int y, bool force = false);
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void setCast(CastMemberID memberID);
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void setClean(Sprite *nextSprite, bool partial = false);
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void setStretch(bool enabled);
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bool getEditable();
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void setEditable(bool editable);
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void replaceSprite(Sprite *nextSprite);
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void replaceWidget(CastMemberID previousCastId = CastMemberID(0, 0), bool force = false);
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bool updateWidget();
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void updateTextCast();
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bool isTrail();
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void updateGlobalAttr();
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bool canKeepWidget(CastMemberID castId);
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bool canKeepWidget(Sprite *currentSprite, Sprite *nextSprite);
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int getMouseChar(int x, int y);
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int getMouseWord(int x, int y);
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int getMouseItem(int x, int y);
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int getMouseLine(int x, int y);
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void updateVideoTime();
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// used for film loops
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bool hasSubChannels();
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Common::Array<Channel> *getSubChannels();
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CastMemberID getSubChannelSound1();
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CastMemberID getSubChannelSound2();
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public:
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Sprite *_sprite;
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Cursor _cursor;
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Graphics::MacWidget *_widget;
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bool _dirty;
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bool _visible;
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uint _constraint;
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Graphics::ManagedSurface *_mask;
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int _priority;
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// Used in digital movie sprites
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double _movieRate;
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int _movieTime;
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int _startTime;
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int _stopTime;
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// Used in film loops
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uint _filmLoopFrame;
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Common::Rect _rollOverBbox;
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int _startFrame;
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int _endFrame;
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Common::Array<Datum> _scriptInstanceList;
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private:
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Graphics::ManagedSurface *getSurface();
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Score *_score;
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};
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} // End of namespace Director
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#endif
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