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engines/dgds/sound_raw.h
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62
engines/dgds/sound_raw.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef DGDS_SOUND_RAW_H
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#define DGDS_SOUND_RAW_H
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#include "audio/mixer.h"
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#include "common/str.h"
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#include "common/array.h"
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#include "dgds/resource.h"
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#include "dgds/decompress.h"
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namespace Dgds {
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/**
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* A simple raw PCM file format which seems to only be used in
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* Willy Beamish CD version intro.
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*/
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class SoundRaw {
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public:
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SoundRaw(ResourceManager *resourceMan, Decompressor *decompressor);
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~SoundRaw();
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void load(const Common::String &filename);
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void play();
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void stop();
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bool isPlaying() const;
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bool isEmpty() const { return _data.empty(); }
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void loadFromStream(Common::SeekableReadStream *stream, int size);
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uint32 playedOffset() const; //< Current offset into the sample in bytes, or 0xFFFFFFFF if not playing.
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private:
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Common::Array<byte> _data;
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ResourceManager *_resourceMan;
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Decompressor *_decompressor;
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Audio::SoundHandle _handle;
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Common::String _filename;
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};
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} // end namespace Dgds
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#endif // DGDS_SOUND_RAW_H
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