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engines/dgds/sound.h
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128
engines/dgds/sound.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef DGDS_SOUND_H
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#define DGDS_SOUND_H
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#include "common/scummsys.h"
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#include "audio/audiostream.h"
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#include "audio/mixer.h"
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namespace Dgds {
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class ResourceManager;
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class Decompressor;
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class DgdsMidiPlayer;
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class SciMusic;
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class MusicEntry;
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class AudioPlayer;
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struct Channel {
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Audio::AudioStream *stream;
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Audio::SoundHandle handle;
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byte volume;
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};
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struct SoundData {
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SoundData() : _size(0), _data(nullptr), _flags(0) {}
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uint32 _size;
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const byte *_data;
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uint16 _flags;
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};
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class Sound {
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public:
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Sound(Audio::Mixer *mixer, ResourceManager *resource, Decompressor *decompressor);
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~Sound();
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void playAmigaSfx(const Common::String &filename, byte channel, byte volume);
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bool loadMusic(const Common::String &filename);
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void loadSFX(const Common::String &filename);
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void playMusic(int num);
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void stopMusic();
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void unloadMusic();
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void playSFX(int num);
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void playMusicOrSFX(int num);
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void stopMusicOrSFX(int num);
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void pauseMusicOrSFX(int num);
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void unpauseMusicOrSFX(int num);
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void stopSfxForChannel(byte channel);
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void stopSfxByNum(int num);
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void stopAllSfx();
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bool playPCM(const byte *data, uint32 size);
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void muteSoundType(Audio::Mixer::SoundType soundType);
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void unmuteSoundType(Audio::Mixer::SoundType soundType);
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private:
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void loadSNGSoundData(const Common::String &filename, Common::Array<SoundData> &dataArray);
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bool loadSXSoundData(const Common::String &filename, Common::Array<SoundData> &dataArray, Common::HashMap<uint16, uint16> &idMap);
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void patchSoundData(const Common::String &filename, uint16 soundNumber, byte *data, uint32 size);
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void playPCSound(int num, const Common::Array<SoundData> &dataArray, Audio::Mixer::SoundType soundType);
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void processInitSound(uint32 obj, const SoundData &data, Audio::Mixer::SoundType soundType);
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void processDisposeSound(uint32 obj);
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void processStopSound(uint32 obj, bool sampleFinishedPlaying);
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void processPlaySound(uint32 obj, bool playBed, bool restoring, const SoundData &data);
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void initSoundResource(MusicEntry *newSound, const SoundData &data, Audio::Mixer::SoundType soundType);
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int mapSfxNum(int num) const;
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int mapMusicNum(int num) const;
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struct Channel _channels[2];
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Common::Array<SoundData> _musicData;
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Common::HashMap<uint16, uint16> _musicIdMap;
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Common::Array<SoundData> _sfxData;
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Common::HashMap<uint16, uint16> _sfxIdMap;
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Common::String _currentMusic;
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SciMusic *_music;
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Audio::Mixer *_mixer;
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ResourceManager *_resource;
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Decompressor *_decompressor;
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bool _isMusicMuted;
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bool _isSfxMuted;
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};
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enum {
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DIGITAL_PCM = 1 << 0,
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TRACK_ADLIB = 1 << 1,
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TRACK_GM = 1 << 2,
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TRACK_MT32 = 1 << 3,
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TRACK_CMS = 1 << 4,
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TRACK_PCSPK = 1 << 5,
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TRACK_TANDY = 1 << 6,
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};
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} // End of namespace Dgds
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#endif // DGDS_SOUND_H
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