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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
// Resource library
#include "common/archive.h"
#include "common/file.h"
#include "common/textconsole.h"
#include "dgds/sound/resource/sci_resource.h"
#include "dgds/sound/scispan.h"
namespace Dgds {
SoundResource::SoundResource(uint32 resourceNr, const byte *rawData, int dataSz) :
_trackCount(0), _tracks(nullptr), _soundPriority(0xFF) {
_resource = new SciResource(rawData, dataSz, resourceNr);
Channel *channel;
SciSpan<const byte> data = *_resource;
// Count # of tracks
_trackCount = 0;
while ((*data++) != 0xFF) {
_trackCount++;
while (*data != 0xFF)
data += 6;
++data;
}
_tracks = new Track[_trackCount];
data = *_resource;
for (int trackNr = 0; trackNr < _trackCount; trackNr++) {
// Track info starts with track type:BYTE
// Then the channel information gets appended Unknown:WORD, ChannelOffset:WORD, ChannelSize:WORD
// 0xFF:BYTE as terminator to end that track and begin with another track type
// Track type 0xFF is the marker signifying the end of the tracks
_tracks[trackNr].type = *data++;
// Counting # of channels used
SciSpan<const byte> data2 = data;
byte channelCount = 0;
while (*data2 != 0xFF) {
data2 += 6;
channelCount++;
}
_tracks[trackNr].channels = new Channel[channelCount];
_tracks[trackNr].channelCount = 0;
_tracks[trackNr].digitalChannelNr = -1; // No digital sound associated
_tracks[trackNr].digitalSampleRate = 0;
_tracks[trackNr].digitalSampleSize = 0;
_tracks[trackNr].digitalSampleStart = 0;
_tracks[trackNr].digitalSampleEnd = 0;
if (_tracks[trackNr].type != 0xF0) { // Digital track marker - not supported currently
int channelNr = 0;
while (channelCount--) {
channel = &_tracks[trackNr].channels[channelNr];
const uint16 dataOffset = data.getUint16LEAt(2);
if (dataOffset >= _resource->size()) {
warning("Invalid offset inside sound resource %d: track %d, channel %d", resourceNr, trackNr, channelNr);
data += 6;
continue;
}
uint16 size = data.getUint16LEAt(4);
if ((uint32)dataOffset + size > _resource->size()) {
warning("Invalid size inside sound resource %d: track %d, channel %d", resourceNr, trackNr, channelNr);
size = _resource->size() - dataOffset;
}
if (size == 0) {
warning("Empty channel in sound resource %d: track %d, channel %d", resourceNr, trackNr, channelNr);
data += 6;
continue;
}
channel->data = _resource->subspan(dataOffset, size);
channel->curPos = 0;
channel->number = channel->data[0];
channel->poly = channel->data[1] & 0x0F;
channel->prio = channel->data[1] >> 4;
channel->time = channel->prev = 0;
channel->data += 2; // skip over header
if (channel->number == 0xFE) { // Digital channel
_tracks[trackNr].digitalChannelNr = channelNr;
_tracks[trackNr].digitalSampleRate = channel->data.getUint16LEAt(0);
_tracks[trackNr].digitalSampleSize = channel->data.getUint16LEAt(2);
_tracks[trackNr].digitalSampleStart = channel->data.getUint16LEAt(4);
_tracks[trackNr].digitalSampleEnd = channel->data.getUint16LEAt(6);
channel->data += 8; // Skip over header
channel->flags = 0;
} else {
channel->flags = channel->number >> 4;
channel->number = channel->number & 0x0F;
// Flag 1: Channel start offset is 0 instead of 10 (currently: everything 0)
// Also: Don't map the channel to the device at all, but still play it.
// It doesn't stop other sounds playing sounds on that channel, it even
// allows other sounds to map to this channel (in that case the dontmap
// channel has limited access, it can't send control change, program
// change and pitch wheel messages.
// This is basically a marker for the channel as a "real" channel
// (used mostly for rhythm channels on devices that have one). These
// channels will also consequently start the parsing at offset 0 instead
// of 10: Normal channels would read the parameters of the first couple of
// events into the channel structs, but the "real" channels have to
// send these to the device right away, since they don't use the stored
// data.
// Very early games like KQ5 (but including the DOS CD version) and SQ2
// have support for this flag, only. It isn't even a flag there, since
// all these games do is check for a channel number below 0x10.
//
// Flag 2: Don't remap the channel. It is placed in the map, but only in the
// exact matching slot of the channel number. All the other games except
// the very early ones use this flag to mark the rhythm channels. I
// haven't seen any usage of flag 1 in any of these games. They all use
// flag 2 instead, but still have full support of flag 1 in the code.
// Using this flag is really preferable, since there can't be conflicts
// with different sounds playing on the channel.
//
// Flag 4: Start up muted. The channel won't be mapped (and thus, not have any
// output), until the mute gets removed.
}
_tracks[trackNr].channelCount++;
channelNr++;
data += 6;
}
} else {
// The first byte of the 0xF0 track's channel list is priority
_soundPriority = *data;
// Skip over digital track
data += 6;
}
++data; // Skipping 0xFF that closes channels list
}
}
SoundResource::~SoundResource() {
if (_tracks != nullptr) {
for (int trackNr = 0; trackNr < _trackCount; trackNr++)
delete[] _tracks[trackNr].channels;
delete[] _tracks;
}
delete _resource;
}
SoundResource::Track *SoundResource::getTrackByType(byte type) {
for (int trackNr = 0; trackNr < _trackCount; trackNr++) {
if (_tracks[trackNr].type == type)
return &_tracks[trackNr];
}
return nullptr;
}
SoundResource::Track *SoundResource::getDigitalTrack() {
for (int trackNr = 0; trackNr < _trackCount; trackNr++) {
if (_tracks[trackNr].digitalChannelNr != -1)
return &_tracks[trackNr];
}
return nullptr;
}
} // End of namespace Dgds

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
// Resource library
#include "common/file.h"
#include "dgds/sound/resource/sci_resource.h"
#include "dgds/sound/scispan.h"
namespace Dgds {
// A cut-down version of SciResource so we don't have to change
// the midi code too much.
SciResource::SciResource(const byte *data, int dataSz, int16 id)
: SciSpan<const byte>(data, dataSz, Common::String::format("%d", id)) {
}
SciResource::~SciResource() {
}
void SciResource::unalloc() {
}
} // End of namespace Dgds

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef DGDS_SOUND_RESOURCE_SCI_RESOURCE_H
#define DGDS_SOUND_RESOURCE_SCI_RESOURCE_H
#include "dgds/sound/scispan.h"
namespace Common {
class File;
class FSList;
class FSNode;
class WriteStream;
class SeekableReadStream;
}
namespace Dgds {
/** Class for storing resources in memory */
class SciResource : public SciSpan<const byte> {
public:
SciResource(const byte *data, int dataSz, int16 id);
~SciResource();
void unalloc();
};
class SoundResource {
public:
struct Channel {
byte number;
byte flags;
byte poly;
uint16 prio;
SciSpan<const byte> data;
uint16 curPos;
long time;
byte prev;
Channel() :
number(0),
flags(0),
poly(0),
prio(0),
data(),
curPos(0) {
time = 0;
prev = 0;
}
};
struct Track {
byte type;
byte channelCount;
SciSpan<const byte> header;
Channel *channels;
int16 digitalChannelNr;
uint16 digitalSampleRate;
uint16 digitalSampleSize;
uint16 digitalSampleStart;
uint16 digitalSampleEnd;
};
public:
SoundResource(uint32 resNumberu, const byte *data, int dataSz);
~SoundResource();
Track *getTrackByType(byte type);
Track *getDigitalTrack();
byte getSoundPriority() const { return _soundPriority; }
bool exists() const { return _resource != nullptr; }
private:
int _trackCount;
Track *_tracks;
SciResource *_resource;
byte _soundPriority;
};
} // End of namespace Dgds
#endif // DGDS_SOUND_RESOURCE_SCI_RESOURCE_H