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engines/dgds/minigames/shell_game.h
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67
engines/dgds/minigames/shell_game.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef DGDS_MINIGAMES_SHELL_GAME_H
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#define DGDS_MINIGAMES_SHELL_GAME_H
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#include "dgds/image.h"
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namespace Dgds {
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/** Native code for the shell game from Heart of China. */
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class ShellGame {
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public:
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ShellGame();
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void shellGameTick();
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void shellGameEnd();
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private:
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void init();
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void drawShellGameStr(int16 count, int16 x, int16 y) const;
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void drawShells() const;
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void swapShells(bool flag);
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void revealPea(bool flag);
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void update();
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bool checkDistract();
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void setupSwap();
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Common::SharedPtr<Image> _shellGameImg;
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uint16 _revealPeaStep;
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uint16 _currentPeaPosition;
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bool _lastPass;
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uint16 _distractStep;
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uint16 _distractDelay;
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uint16 _state13Counter;
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int16 _swapPea1;
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int16 _swapPea2;
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uint16 _lastSwapPea1;
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uint16 _swapStatus;
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int16 _swapMoveDist;
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uint16 _swapMoveStep;
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uint16 _swapCount;
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int16 _reverseDirection;
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bool _clockwise;
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};
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} // end namespace Dgds
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#endif // DGDS_MINIGAMES_SHELL_GAME_H
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