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engines/dgds/metaengine.cpp
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143
engines/dgds/metaengine.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "base/plugins.h"
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#include "engines/advancedDetector.h"
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#include "common/system.h"
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#include "common/translation.h"
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#include "common/savefile.h"
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#include "backends/keymapper/action.h"
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#include "backends/keymapper/keymapper.h"
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#include "dgds/dgds.h"
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class DgdsMetaEngine : public AdvancedMetaEngine<ADGameDescription> {
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public:
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const char *getName() const override {
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return "dgds";
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}
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bool hasFeature(MetaEngineFeature f) const override;
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Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
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Common::KeymapArray initKeymaps(const char *target) const override;
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SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override;
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};
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bool DgdsMetaEngine::hasFeature(MetaEngineFeature f) const {
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return checkExtendedSaves(f) ||
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(f == kSupportsListSaves) ||
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(f == kSupportsLoadingDuringStartup) ||
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(f == kSupportsDeleteSave) ||
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(f == kSavesSupportMetaInfo) ||
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(f == kSavesSupportThumbnail) ||
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(f == kSimpleSavesNames);
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}
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Common::Error DgdsMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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if (desc)
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*engine = new Dgds::DgdsEngine(syst, desc);
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return (desc != nullptr) ? Common::kNoError : Common::kUnknownError;
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}
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struct KeybindingRecord {
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Dgds::DgdsKeyEvent _action;
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const char *_id;
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const Common::U32String _desc;
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const char *_key;
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const char *_altKey;
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};
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Common::KeymapArray DgdsMetaEngine::initKeymaps(const char *target) const {
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const KeybindingRecord DGDS_KEYS[] = {
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{ Dgds::kDgdsKeyLoad, "LOAD", _("Load game"), "F7", "C+l" },
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{ Dgds::kDgdsKeySave, "SAVE", _("Save game"), "F5", "C+s" },
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{ Dgds::kDgdsKeyToggleMenu, "TOGGLE_MENU", _("Toggle Menu"), "ESCAPE", nullptr },
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{ Dgds::kDgdsKeyToggleClock, "TOGGLE_CLOCK", _("Toggle Clock"), "c", nullptr },
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{ Dgds::kDgdsKeyNextChoice, "NEXT_CHOICE", _("Next dialog / menu item"), "DOWN", "s" },
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{ Dgds::kDgdsKeyPrevChoice, "PREV_CHOICE", _("Previous dialog / menu item"), "UP", "a" },
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{ Dgds::kDgdsKeyNextItem, "NEXT_ITEM", _("Next object"), "TAB", "w" },
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{ Dgds::kDgdsKeyPrevItem, "PREV_ITEM", _("Previous object"), "S+TAB", "q" },
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{ Dgds::kDgdsKeyPickUp, "PICK_UP", _("Pick up / Operate"), "SPACE", "KP5" },
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{ Dgds::kDgdsKeyLook, "LOOK", _("Look"), "RETURN", "," },
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{ Dgds::kDgdsKeyActivate, "ACTIVATE", _("Activate Inventory Object"), "BACKSPACE", nullptr },
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};
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Common::Keymap *map = new Common::Keymap(Common::Keymap::kKeymapTypeGame, target, _("Game Keys"));
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for (const auto &k : DGDS_KEYS) {
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Common::Action *act = new Common::Action(k._id, k._desc);
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act->setCustomEngineActionEvent(k._action);
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act->addDefaultInputMapping(k._key);
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if (k._altKey)
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act->addDefaultInputMapping(k._altKey);
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map->addAction(act);
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}
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return Common::Keymap::arrayOf(map);
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}
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//
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// Used for detecting original game saves
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//
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// Ideally save file magic should be compared to the one in the GDS file,
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// but when loading from the launcher the game engine isn't created,
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// so use a static list.
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//
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static const uint32 GAME_MAGICS[] {
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0x53E83426, // Rise of the Dragon
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0xFF553726, // Heart of China
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0x7ADA2628, // Adventures of Willy Beamish
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};
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SaveStateDescriptor DgdsMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
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SaveStateDescriptor desc = AdvancedMetaEngine::querySaveMetaInfos(target, slot);
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if (!desc.isValid() && slot > 0) {
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const Common::String filename = getSavegameFile(slot, target);
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Common::ScopedPtr<Common::InSaveFile> f(g_system->getSavefileManager()->openForLoading(filename));
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if (f) {
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uint16 origSlotNum = f->readUint16LE();
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const Common::String origName = f->readString();
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uint32 magic = f->readUint32BE();
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for (uint32 game_magic : GAME_MAGICS) {
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if (magic == game_magic && origSlotNum < 4096 && !origName.empty()) {
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desc.setDescription(origName);
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desc.setSaveSlot(slot);
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break;
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}
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}
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}
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}
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return desc;
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}
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#if PLUGIN_ENABLED_DYNAMIC(DGDS)
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REGISTER_PLUGIN_DYNAMIC(DGDS, PLUGIN_TYPE_ENGINE, DgdsMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(DGDS, PLUGIN_TYPE_ENGINE, DgdsMetaEngine);
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#endif
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