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engines/dgds/game_palettes.h
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77
engines/dgds/game_palettes.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef DGDS_GAME_PALETTES_H
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#define DGDS_GAME_PALETTES_H
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#include "common/error.h"
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#include "common/str.h"
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#include "common/serializer.h"
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#include "graphics/palette.h"
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namespace Dgds {
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class Decompressor;
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class ResourceManager;
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class DgdsPal : public Graphics::Palette {
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public:
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DgdsPal();
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virtual ~DgdsPal() {}
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const Common::String &getName() { return _name; }
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void setName(const Common::String &name) { _name = name; }
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private:
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Common::String _name;
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};
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class GamePalettes {
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public:
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GamePalettes(ResourceManager *resourceMan, Decompressor *decompressor);
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int loadPalette(const Common::String &filename);
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void selectPalNum(int num);
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void setPalette();
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void clearPalette();
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// Reset the list to the post-game-load state (1 palette loaded)
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void reset();
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// Fade the colors in the current palette toward black. Start at col, and fade ncols of the palette.
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// Add coloff to the result to move toward white.
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void setFade(int col, int ncols, int coloff, int fade);
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Common::Error syncState(Common::Serializer &s);
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uint getCurPalNum() const { return _curPalNum; }
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const DgdsPal &getCurPal() const { return _curPal; }
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private:
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ResourceManager *_resourceMan;
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Decompressor *_decompressor;
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DgdsPal _curPal;
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uint _curPalNum;
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Common::Array<DgdsPal> _palettes;
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};
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} // end namespace Dgds
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#endif // DGDS_GAME_PALETTES_H
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