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126
engines/dgds/dragon_native.cpp
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126
engines/dgds/dragon_native.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "dgds/dragon_native.h"
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#include "dgds/includes.h"
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#include "dgds/globals.h"
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#include "dgds/scene.h"
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namespace Dgds {
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/*static*/
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void DragonNative::drawCountdown(FontManager::FontType fontType, int16 x, int16 y) {
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DgdsEngine *engine = DgdsEngine::getInstance();
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int16 countdownEnd = engine->getGameGlobals()->getGlobal(0x22);
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int16 currentMins = engine->getClock().getMins();
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const DgdsFont *fnt = engine->getFontMan()->getFont(fontType);
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int16 minsLeft = countdownEnd - currentMins;
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if (minsLeft < 0)
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minsLeft += 60;
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Common::String str = Common::String::format("%2d", minsLeft);
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fnt->drawString(&engine->_compositionBuffer, str, x, y, SCREEN_WIDTH - x, 10);
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}
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// The first row of this array corresponds to the
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// positions of buttons in game passcode
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// RYP YWP YRPWRY PBW
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static const uint16 DRAGON_PASSCODE[] = {
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1, 4, 3, 4, 0, 3, 4, 1, 3, 0, 1, 4, 3, 2, 0,
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4, 4, 2, 3, 4, 0, 0, 4, 3, 2, 1, 1, 2, 4, 0,
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4, 1, 3, 2, 0, 2, 1, 4, 3, 4, 1, 3, 2, 0, 1
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};
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static uint16 passcodeBlockNum = 0;
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static uint16 passcodeVal1 = 0;
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static uint16 passcodeVal2 = 0;
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static uint16 passcodeVal3 = 0;
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static uint16 passcodeVal4 = 0;
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/*static*/
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void DragonNative::updatePasscodeGlobal() {
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GDSScene *gdsScene = DgdsEngine::getInstance()->getGDSScene();
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int16 globalval = gdsScene->getGlobal(0x20);
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if (globalval > 34)
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return;
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if (globalval >= 30) {
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// One of the keypad buttons
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if (DRAGON_PASSCODE[passcodeVal4 + passcodeBlockNum * 15] == globalval - 30) {
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debug(1, "sceneOpUpdatePasscodeGlobal CORRECT: variables %d %d %d %d block %d, curval %d",
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passcodeVal1, passcodeVal2, passcodeVal3, passcodeVal4, passcodeBlockNum, globalval);
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// Correct entry! Increment the expected button
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passcodeVal4++;
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if (passcodeVal4 < passcodeVal3) {
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globalval = 0;
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} else if (passcodeVal3 < 15) {
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globalval = 5;
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} else {
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// Finished!
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globalval = 6;
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}
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} else {
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// Mistake
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debug(1, "sceneOpUpdatePasscodeGlobal WRONG: variables %d %d %d %d block %d, curval %d",
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passcodeVal1, passcodeVal2, passcodeVal3, passcodeVal4, passcodeBlockNum, globalval);
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passcodeVal1 = 0;
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passcodeVal2 = 5;
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globalval = 7;
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}
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} else {
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if (globalval > 4 || globalval == 0)
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return;
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debug(1, "sceneOpUpdatePasscodeGlobal OTHER: variables %d %d %d %d block %d, curval %d",
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passcodeVal1, passcodeVal2, passcodeVal3, passcodeVal4, passcodeBlockNum, globalval);
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if (globalval < 4) {
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passcodeBlockNum = globalval - 1; // expect block globalval-1
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passcodeVal1 = 5;
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passcodeVal2 = 0;
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passcodeVal3 = 15; // 15 buttons expected
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passcodeVal4 = 0;
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return;
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} else if (passcodeVal2 > passcodeVal1) {
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passcodeVal1++;
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globalval = DRAGON_PASSCODE[passcodeVal1 + passcodeBlockNum * 15] + 20;
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} else if (passcodeVal2 > 14) {
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passcodeVal1 = 0;
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passcodeVal3 = passcodeVal2;
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passcodeVal4 = 0;
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globalval = 8;
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} else {
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passcodeVal1 = 0;
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passcodeVal2 += 5;
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passcodeVal3 = passcodeVal1;
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passcodeVal4 = 0;
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globalval = 8;
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}
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}
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gdsScene->setGlobal(0x20, globalval);
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}
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} // end namespace Dgds
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