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engines/darkseed/zhmenufont.h
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63
engines/darkseed/zhmenufont.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef DARKSEED_ZHMENUFONT_H
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#define DARKSEED_ZHMENUFONT_H
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#include "common/array.h"
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#include "graphics/font.h"
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#include "graphics/surface.h"
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namespace Darkseed {
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struct ZhLargeFontGlyph {
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uint16 charIdx;
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uint8 pixels[72]; // 24x24 pixels @ 1bpp
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};
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enum class ZhLargeFontType {
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InGame,
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Titles
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};
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class ZhMenuFont : public Graphics::Font {
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private:
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ZhLargeFontType _type = ZhLargeFontType::InGame;
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Common::Array<ZhLargeFontGlyph> _glyphs;
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public:
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ZhMenuFont(const Common::Path &filename, ZhLargeFontType type);
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int getFontHeight() const override;
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int getMaxCharWidth() const override;
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int getCharWidth(uint32 chr) const override;
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void drawChar(Graphics::Surface *dst, uint32 chr, int x, int y, uint32 color) const override;
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private:
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void load(const Common::Path &filename);
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const ZhLargeFontGlyph *getGlyph(uint32 chr) const;
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void drawBiosFontGlyph(uint8 chr, int x, int y, uint8 color) const;
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void drawGlyph(const ZhLargeFontGlyph *glyph, int x, int y, uint8 color) const;
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};
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} // namespace Darkseed
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#endif // DARKSEED_ZHMENUFONT_H
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