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engines/darkseed/usecode.h
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98
engines/darkseed/usecode.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef DARKSEED_USECODE_H
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#define DARKSEED_USECODE_H
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#include "common/scummsys.h"
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#include "darkseed/console.h"
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#include "darkseed/inventory.h"
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#include "darkseed/objects.h"
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#include "darkseed/player.h"
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namespace Darkseed {
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class UseCode {
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Console *_console = nullptr;
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Player *_player = nullptr;
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Objects &_objectVar;
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Inventory &_inventory;
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uint8 _genericResponseCounter = 0;
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public:
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UseCode(Console *console, Player *player, Objects &objectVar, Inventory &inventory);
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void useCode(int objNum);
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void useCodeGloves(int16 targetObjNum);
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void useCodeMoney(int16 targetObjNum);
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void useCodeJournal(int16 actionObjNum, int16 targetObjNum);
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void useCodeShopItems(int16 actionObjNum, int16 targetObjNum);
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void useCrowBar(int16 targetObjNum);
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void useCodeNewspaper(int16 targetObjNum);
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void useCodeLibraryCard(int16 targetObjNum);
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void useCodeBobbyPin(int16 targetObjNum);
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void useCodeKeys(int16 actionObjNum, int16 targetObjNum);
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void useCodeMirrorShard(int16 targetObjNum);
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void useCodeBinoculars(int16 targetObjNum);
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void useCodeShovel(int16 targetObjNum);
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void useCodeDelbertsCard(int16 targetObjNum);
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void useCodeStick(int16 targetObjNum);
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void useCodeAxeHandle(int16 targetObjNum);
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void useCodeRope(int16 targetObjNum);
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void useCodeMicroFilm(int16 targetObjNum);
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void useCodeSpecialHammer(int16 actionObjNum, int16 targetObjNum);
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void useCodeGun(int16 targetObjNum);
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void useCodeMoversNote(int16 targetObjNum);
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void useCodeBluePrints(int16 targetObjNum);
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void useCodeWatch(int16 targetObjNum);
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void useCodeTinCup(int16 targetObjNum);
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void useCodeEmptyUrn(int16 targetObjNum);
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void genericResponse(int16 useObjNum, int16 targetObjNum, int16 tosIdx);
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private:
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int getHandDescriptionTosIdx(uint16 objNum);
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int16 getUseGlovesTosIdx(uint16 objNum);
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int16 getUseMoneyTosIdx(uint16 objNum);
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int16 getUseCrowbarTosIdx(uint16 objNum);
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int16 getUseJournalTosIdx(uint16 objNum);
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int16 getUseLibraryCardTosIdx(uint16 objNum);
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int16 getUseBobbyPinTosIdx(uint16 objNum);
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int16 getUseKeysTosIdx(uint16 objNum);
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int16 getUseBinocularsTosIdx(uint16 objNum);
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int16 getUseShovelTosIdx(uint16 objNum);
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int16 getUseDelbertsCardTosIdx(uint16 objNum);
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int16 getUseStickTosIdx(uint16 objNum);
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int16 getUseAxeHandleTosIdx(uint16 objNum);
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int16 getUseRopeTosIdx(uint16 objNum);
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int16 getUseMicroFilmTosIdx(uint16 objNum);
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int16 getUseSpecialHammerTosIdx(uint16 objNum);
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int16 getUseGunTosIdx(uint16 objNum);
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int16 getUseWatchTosIdx(uint16 objNum);
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void putObjUnderPillow(int objNum);
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void startDigging(int16 targetObjNum);
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void genericSingleObjectResponse(const I18nText &text, int16 useObjNum, KoreanObjectSuffixType krObjSuffixType=KoreanObjectSuffixType::None);
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};
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} // namespace Darkseed
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#endif // DARKSEED_USECODE_H
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