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engines/darkseed/titlefont.cpp
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78
engines/darkseed/titlefont.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "graphics/screen.h"
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#include "darkseed/titlefont.h"
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#include "darkseed/darkseed.h"
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namespace Darkseed {
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extern DarkseedEngine *g_engine;
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TitleFont::TitleFont() {
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_letters.load("art/letters.anm");
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}
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uint8 letterIndexLookupTbl[] = {
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50, 52, 0, 0,
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0, 0, 0, 0,
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0, 0, 0, 0,
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0, 0, 0, 0,
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0, 0, 0, 0,
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0, 2, 4, 6,
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8, 10, 12, 14,
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16, 18, 20, 22,
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24, 26, 28, 30,
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0, 32, 34, 36,
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38, 40, 42, 44,
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46, 48
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};
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int16 letterWidthLookupTbl[] = {
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18, 18, 18, 18,
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18, 18, 18, 18,
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10, 12, 16, 18,
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20, 20, 18, 18,
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18, 18, 18, 18,
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18, 20, 20, 18,
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20, 18, 10
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};
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void TitleFont::displayString(uint16 x, uint16 y, const Common::String &text) {
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for (unsigned int i = 0; i < text.size(); i++) {
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if (text[i] == ' ') {
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x += 0x12;
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continue;
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}
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Img letterShadow;
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Img letter;
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int letterId = letterIndexLookupTbl[text[i] - 45];
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_letters.getImg(letterId, letterShadow, false);
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_letters.getImg(letterId + 1, letter, false);
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int w = letterWidthLookupTbl[letterId / 2];
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letterShadow.drawAt(x, y, 2, w - 1); // TODO the original doesn't seem to need to override the width here.
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letter.drawAt(x, y + 1, 3);
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debug("%c %d %d %d", text[i], w, letter.getWidth(), letterShadow.getWidth());
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x += w;
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}
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}
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} // namespace Darkseed
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