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engines/darkseed/objects.h
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81
engines/darkseed/objects.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef DARKSEED_OBJECTS_H
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#define DARKSEED_OBJECTS_H
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#include "common/array.h"
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#include "common/error.h"
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#include "common/rect.h"
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#include "common/serializer.h"
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namespace Darkseed {
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enum ObjType {
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OBJ_21_HEADBAND = 21
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};
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class Objects {
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Common::Array<int16> _objectVar;
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Common::Array<Common::Point> _moveObjectXY;
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Common::Array<uint8> _moveObjectRoom;
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Common::U32StringArray _objectNames;
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public:
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Common::Array<int16> _objectRunningCode;
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static constexpr int MAX_MOVED_OBJECTS = 42;
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static constexpr int MAX_OBJECTS = 199;
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Objects();
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void reset();
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void loadObjectNames();
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Common::Error sync(Common::Serializer &s);
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void setVar(uint16 varIdx, int16 newValue);
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int16 getVar(uint16 varIdx);
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int16 getObjectRunningCode(int idx);
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void setObjectRunningCode(int idx, int16 value);
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Common::Point getMoveObjectPosition(uint8 objIdx);
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void setMoveObjectPosition(uint8 objIdx, const Common::Point &newPoint);
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void setMoveObjectX(uint8 objIdx, int16 xPos);
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int getEyeDescriptionTosIdx(uint16 objNum);
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int getMoveObjectRoom(uint16 idx);
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void setMoveObjectRoom(uint16 idx, uint8 value);
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const Common::U32String &getObjectName(int idx);
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int16 &operator[](uint16 varIdx);
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const int16 &operator[](uint16 varIdx) const;
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private:
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void loadKoreanObjectNames();
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void loadChineseObjectNames();
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Common::U32String readU32String(Common::SeekableReadStream &readStream);
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};
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} // namespace Darkseed
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#endif // DARKSEED_OBJECTS_H
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