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engines/darkseed/nsp.h
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84
engines/darkseed/nsp.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef DARKSEED_NSP_H
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#define DARKSEED_NSP_H
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#include "common/array.h"
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#include "common/path.h"
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#include "common/stream.h"
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#include "common/scummsys.h"
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#include "graphics/surface.h"
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namespace Darkseed {
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class Sprite {
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public:
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uint16 _width;
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uint16 _height;
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uint16 _pitch;
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Common::Array<uint8> _pixels;
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Sprite(uint16 width, uint16 height, uint16 pitch);
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bool loadData(Common::SeekableReadStream &readStream);
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void draw(int x, int y, uint16 frameBottom = 0) const;
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void draw(Graphics::Surface *dst, int x, int y, uint16 frameBottom = 0) const;
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void drawScaled(int x, int y, int destWidth, int destHeight, bool flipX) const;
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private:
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void clipToScreen(int x, int y, uint16 frameBottom, uint16 *clippedWidth, uint16 *clippedHeight) const;
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};
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class Obt {
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public:
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uint8 _numFrames;
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Common::Array<int32> _deltaX;
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Common::Array<int32> _deltaY;
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Common::Array<uint8> _frameNo;
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Common::Array<uint8> _frameDuration;
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Obt();
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virtual ~Obt();
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};
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class Nsp {
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Common::Array<Sprite> _frames;
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Common::Array<Obt> _animations;
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public:
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bool load(const Common::Path &filename);
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bool containsSpriteAt(int index) const {
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return (int)_frames.size() > index;
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}
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const Sprite &getSpriteAt(int index) const;
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const Obt &getAnimAt(int index);
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int16 getTotalAnim() const {
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return (int16)_animations.size();
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}
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int16 getMaxSpriteWidth();
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private:
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bool load(Common::SeekableReadStream &readStream);
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bool loadObt(const Common::Path &filename);
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};
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} // namespace Darkseed
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#endif // DARKSEED_NSP_H
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