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engines/darkseed/music.h
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97
engines/darkseed/music.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef DARKSEED_MUSIC_H
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#define DARKSEED_MUSIC_H
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#include "darkseed/adlib_dsf.h"
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#include "darkseed/adlib_worx.h"
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#include "darkseed/midiparser_sbr.h"
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#include "audio/mididrv_ms.h"
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#include "audio/midiparser.h"
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#include "common/mutex.h"
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namespace Darkseed {
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class DarkseedEngine;
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class MusicPlayer {
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protected:
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static const uint8 NUM_SFX_PARSERS = 5;
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DarkseedEngine *_vm;
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Common::Mutex _mutex;
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MidiDriver_Multisource *_driver;
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MidiDriver_DarkSeedFloppy_AdLib *_floppyAdLibDriver;
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MidiParser *_musicParser;
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MidiParser *_sfxParsers[NUM_SFX_PARSERS];
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MidiParser_SBR *_sfxParserSbr;
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// The type of the music device selected for playback.
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MusicType _deviceType;
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byte *_musicData;
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byte *_sfxData;
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byte *_tosInstrumentBankData;
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bool _tosInstrumentBankLoaded;
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bool _useFloppyMusic;
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bool _useFloppySfx;
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bool _paused;
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static void onTimer(void *data);
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public:
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MusicPlayer(DarkseedEngine *vm, bool useFloppyMusic, bool useFloppySfx);
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~MusicPlayer();
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int open();
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void load(Common::SeekableReadStream *in, int32 size = -1, bool sfx = false);
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void loadTosInstrumentBankData(Common::SeekableReadStream *in, int32 size = -1);
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void loadTosInstrumentBank();
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void loadInstrumentBank(Common::SeekableReadStream *in, int32 size = -1);
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bool isSampleSfx(uint8 sfxId);
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void playMusic(uint8 priority = 0xFF, bool loop = false);
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void setLoopMusic(bool loop);
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bool isPlayingMusic();
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void stopMusic();
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void pauseMusic(bool pause);
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void playSfx(uint8 sfxId, uint8 priority = 0xFF);
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bool isPlayingSfx();
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bool isPlayingSfx(uint8 sfxId);
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void stopAllSfx();
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bool stopSfx(uint8 sfxId);
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void startFadeOutMusic();
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bool isFadingMusic();
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void syncSoundSettings();
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protected:
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uint8 assignSfxParser();
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};
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} // namespace Darkseed
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#endif // DARKSEED_MUSIC_H
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